Showing posts with label locked room. Show all posts
Showing posts with label locked room. Show all posts

Wednesday, April 21, 2021

The Tokyo Zodiac Murders (1981) - To Create The Perfect Human Mannequin

"Following the terminology of alchemy, I shall call her Azoth, which means "from A to Z" - the ultimate creation, the universal life force. She fulfils my dreams completely."

 
It's been a decade since I finished this weird murder mystery-fantasy visual novel series called Umineko no Naku Koro ni, also known as Umineko When They Cry. That particular story began with a prologue about an elderly man, the head of the the Ushiromiya family Kinzo Ushiromiya, sitting in a dim and grossly sweet liquor-smelling room with his doctor, talking about his family and that massive fortune of his. Kinzo didn't have long to live, but he was still managing, surpisingly enough to his doctor. Although he lived in a mansion on the Rokkenjima island he himself had bought along with other members of the Ushiromiya family, he never really wanted to go out of his large room. He didn't care to see anyone except the family servants who'd served him for decades.
 
Throughout his life Kinzo had somehow managed to build a kingdom out of nothing, and thus had lived a fulfilling life, accomplishing everything he ever could... except for one thing. You see, Kinzo had a deep regret and sorrow for not being able to meet a certain female character more than he'd wanted. That woman was the Golden Witch Beatrice whom had corrupted this poor old man's mind. Beatrice was known as a fictitious character on the Rokkenjima island, used by some of the adults as a horror story to scare the younger Ushiromiya family members who lived on the island from running to the forest as they could hurt themselves or even disappear to the large ocean waves if they accidentally fall of a cliff. Beatrice was so real to Kinzo that he even had a large painting made of her - a young woman with "a beautiful blonde hair and didn't look Japanese at all."
Beatrice had mesmerized Kinzo so badly that he'd started to believe that she was more important to him than anything else in the world. It quickly became clear that in his later years he'd also gone a bit crazy, as he was ready to give up everything to see Beatrice again just one more time before his death. All of his fortune, and the lives of his children and grandchildren would be given as 'sacrifice' just for him to meet this mysterious woman one more time.
 

Now, on 21st of April 2021 is when I'd finally finished the legendary Tokyo Zodiac Murders (1981) by Soji Shimada. This has to be one of the most popular Japanese detective fiction (also known as Honkaku) novels of all time, and maybe even for a good reason. There's been some talk about this Japanese story in particular being the cause of kicking off this new orthodox (Shin Honkaku) era of golden age-styled detective fiction. And even though I have both positives and negatives to talk about the story, I can definitely see the impact the story has had on modern detective fiction from series like Kindaichi to Umineko and even the new Ron Kamonohashi detective manga series. Even series like Subete ga F ni Naru: The Perfect Insider and Kubikiri Cycle seem to be inspired by it one way or the other.
It has quite a bit of that classic feel to it that one could expect as well. Once you finish reading this post I believe that you, too, will understand what I'm talking about.

The book opens up with a foreword from the 'writer', Kazumi Ishioka (one of the two main characters), claiming that the Tokyo Zodiac Murders of 1936 is one of the most peculiar and elusive mysteries in history of crime. It is a case that evaded sleuths all over the world for over forty years due to the answer to the puzzle being so unimaginable. When I first read the foreword I immediately liked how this first page ended, as the writer invites the reader of this book to solve the crimes with the same clues the writer also had in their hands when they managed to solve it in 1979, in other words we are spoiled on the foreword that our main characters solved this allegedly surprisingly hard-to-solve cold case. The way how Soji Shimada (real life author) had inserted Kazumi Ishioka (the fictitious author and main character of the story) to create this book where Kazumi attempts to solve the case is slightly reminiscent to the Ellery Queen stories. Though I noticed that the book has many references to other detective fiction franchises (especially Sherlock Holmes by Arthur Conan Doyle), they interestingly enough never mentioned Queen.
 
Year 1936 - The Umezawa Family Massacre
 
The actual story begins in prologue with a narrated letter named Last Will and Testament from 1936 written by an older introverted man, Heikichi Umezawa, who was an artist that enjoyed spending his days sitting in his room alone while drawing paintings. The text claims that it's not meant to be read by anyone else, but there exists a possibility that someone might get their hands on it. The letter reads a bit different when re-reading the book.
 
The letter starts a bit uncomfortably with Heikichi mentioning about being possessed by a demon, and about being enamored about the idea of a perfect woman who consists of all body parts empowered by astrological concepts. The letter talks about astrology, alchemy, geograpy, and the Umezawa family, including Heikichi's first wife Tae, his second wife Masako, his brother Yoshio, his daughters Yukiko, Tomoko, Tokiko, Kazue, and nieces Nobyo and Reiko. The Umezawa family lived a comfortable life in a large mansion while Heikichi in his later years had isolated himself into his art studio next to the main mansion.
 
Heikichi had been thinking about meeting this perfect woman, so much so that he even made up his mind that he could give his own life to do so. There was but one problem, though: no one can actually be perfect because we are born with only one part assigned to us as our astrological identity. A perfect woman would need to be a virgin soul born under and empowered by six different and specific astrological signs.
 
There are six major body parts in a human body: the legs, the thighs, the hips, the abdomen, the chest and the head. Each part of the body is governed, empowered and protected by their own 'planets' that exist in our solar system. For example those born under Libra (ie. people born on September 23rd through October 22nd) are governed by Venus and find their strength in their hips, those born under Sagittarius are governed by Jupiter and find their strength in their thighs, and so on. 
 
One day Heikichi realized something. Something crazy... no, actually more like something absolutely deranged. You see, Heikichi realized that he already had the six women needed to create the perfect being. His own daughters and nieces, all six of them governed by all six different types of zodiacial signs. Once Heikichi realized this he wrote: "I chuckled to myself at life's so-called "coincidences", grateful for my knowledge of astrology. My knees grew weak as my fantasies assumed a reality." 
 
Thus started the planning to create the perfect woman - a woman called Azoth that Heikichi believed to be the magnum opus and a supreme lifeform. He would cut out the corresponding bodyparts from his six daughters and nieces and combine them together. The bodies of the girls would be taken to different places that are used to mine different types of metals, and buried under different depths on different longitudes and latitudes in Japan. 
As a final note Heikichi mentions that once Azoth has been finished, he will place her in the 'centre of 13' which he claims is the true centre of Japan. The hunt for Azoth is on as the gruesome murders begin!

Year 1979 - The Investigation of Kiyoshi Mitarai and Kazumi Ishioka
 
The story then skips over 40 years to the present time that our investigative story is going to be told in. Freelance journalist and fan of Western detective fiction Kazumi Ishioka had just finished reading Heikichi Umezawa's note about creating the most beautiful Frankenstein's monster to an astrologist and the main brain of the duo Kiyoshi Mitarai (a name which literally translates to Clean Toilet...). Their relationship and backstory isn't that fleshed out, but they're kind of a cute and quirky pair of best friends. Kiyoshi is the all too cocky and all too smart one of the two while Kazumi is the diligent one with a lot of optimism towards the future. Their roles are basically acknowledged as Kiyoshi being the Sherlock while Kazumi is the Watson, even if Kazumi wants to show his friend otherwise. Furthermore, our duo works almost exactly like the main duo of Ron Kamonohashi: Deranged Detective (2020) manga series. It's clear that at the very least Ron Kamonohashi is meant to be the author Akira Amano's version of Kiyoshi Mitarai: they're both almost identical in their personalities, they are bored and slouch around when depressed, or get that glimmer in their eyes when things are starting to fall into place, and they both say random things and want to go to random places to refresh etc.
 
Enough about references in other series, now let's get back to the actual novel. After the timeskip happens we get to learn a weird collection of events that happened since the letter was written. These events have perplexed the world for over forty years.
 
It was after a night with a heavy snow when one of the daughters of Heikichi Umezawa had gone to give food to their isolated father in his own shack in the morning. But things had clearly gone off-script for the man as he was inside, dead. The daughter, Tokiko, got rest of the Umezawa family women who lived in the mansion to the art studio. Now here's the setting:

Death of Heikichi Umezawa 
 
In 1936, Heikichi was found dead, killed with a blunt weapon hit to the back of the head after taking sleeping pills. The windows and door were locked, but outside, on the heavy snow, there were footprints left behind by man's shoes going back and forth outside the studio as if someone had been nervously looking at the crime scene, as well as the shoeprints of an unidentified woman, assumed to be a mystery model that Heikichi was drawing. His painting of the woman was almost finished, but the most identifying feature, the face was undone. The room was locked from inside and most of the major suspects have iron-proof alibis. A true locked room mystery.

Seven Corpses 
 
After Heikichi's death however, things quickly "go brrr" as the eldest daughter Kazue Umezawa is found dead in her home, beaten to the back of the head with a blunt object while looking at the mirror, and then raped posthumously. Police visit the place and assume that the attack was done by a robber.

But then all of a sudden all six of the younger girls; Heikichi's daughters and nieces, go missing while on a trip... until body pieces start appearing one by one as people use Heikichi's note to attempt to locate the corpses in six different places around Japan. One corpse is without a head, another without an abdomen, another without a waist, one is missing her feet one her thighs. Body pieces have been sawed off brutally like in the most horrifying horror films, and even buried the way how the letter mentioned. But how did this all happen? Why is the culprit going so far as to go through and fulfil some crazy old man's wish? And what's more horrifying is that now, 'Azoth' must've successfully been created and left in the 'centre of 13' in Japan...
 

The murder of Heikichi Umezawa. The assault and murder of eldest daughter Kazue Umezawa, and the murder of the six other daughters and nieces of Heikichi. These three murder cases - cold cases - together collectively create the "Tokyo Zodiac Murders" that countless people from all over the world have attempted to solve for over forty years, without success. Kiyoshi and Kazumi adventure all over Japan to collect information on the case. But not with enough success of finding clues as they should have, if we're being honest. Quite a few of the places mentioned in the book are familiar from the Detective Conan franchise (ex. Osaka, Tokyo, Kyoto, Nagano, mentions of Battle of Kawanakajima, and the Kiyomizu Temple, and even that one bridge...).
 
 
1st of March, 2016, was when I created my first blog post here at Blogger. It was a review about a Finnish hard-boiled modern crime fiction novel In the Name and Blood by Ilkka Remes. Back then, after finishing the book, I noticed that the author basically lured the reader in with an intriguing first chapter while rest of the story was quite generic and uninspired. Even though I don't really look back fondly on that particular story, I did immediately understand that if the first chapter - the kick off of the story - is strong, the story has much higher chance of standing through the test of time. This story also had one of the really crazy starts that can pull readers in. As an overall piece of fiction I'm not going to be as harsh on The Tokyo Zodiac Murders but I do believe that the beginning set up such intrigue from reading the crazy note, that the author perhaps got a bit lucky with how the story blew up in popularity. The quirky main duo compiled with an intriguing beginning, the tense expectations about getting to learn the whereabouts of Azoth, and a crazy answer to the murder trick are easily the most notable redeeming factors that this story has.
 
However as you may have already gathered from my post, the story is not without flaws. I will list the four major ones that stood out to me like a sore thumb down below.

1. Narration. There's a common complaint towards fictional series these days that goes like this: "Show, don't tell." This story in particular isn't even meant to 'show' basically anything as all the backstory, clues and hints seem to be given in narration through reading or characters talking about the past. There are three main pieces of  'letters' that reveal, in narration, the beginning, middle and end of this case. I personally didn't find this to be that big of a problem as the story would've been too long had it been 'shown' all the way through, but I know many have a problem with series that are only about telling stuff.
 
2. Useless exposition and too many red herrings. After finishing the book I was kind of disappointed by these aspects of the story the most. There's so much about geographical places in Japan and history lessons and learning the names, connections and backgrounds of the characters in info-dump narrations, and yet it all ended up being straight-up filler with no point in the story.
I think the fact that in Detective Conan there's never really been a filler chapter (and rarely even filler pages) that I was expecting more from the huge chunks of information we'd been given through numerous info-dumps. I can imagine some readers writing all of this information down on a notebook to try to figure out the Tokyo Zodiac Murder Case, only to realize in the end that they literally would have done a much better job by not wasting so much time and effort thinking about it in the end. Not very rewarding to the reader, is it? 
However, there are also good parts about this aspect of the story as the writer wants to give the reader a life lesson on how we can look at all the superficial details all we want, but we should never forget about the basics, the core of the subject. Everything else can truly be meaningless, and distracting from the truth. Focusing on all the individual leaves on a tree can be a waste of time -- and it was. I think the author definitely should have trimmed some of the information if they weren't willing to use them as real substance to move the story forward.
 
3. Pointless adventuring.
The story offers us a big multi-part serial murder case that's been unsolved for 40 years. However the story ends up being very limited and I wasn't really feeling the adventure. There are chapters with out main duo just running around couple of cities in Japan trying to meet people, failing, going back to their friend's house to sleep and try to meet the same people again the next day - sometimes with bad success. Other than that they talk about longitudes and latitudes that end up meaning nothing in the end. 

4. Zero fleshing out of the large cast of characters. There are dozens of names introduced in this story, and most likely only couple of them will stay in the future Kiyoshi Mitarai books. Yet, none of the cast is truly fleshed out properly. There's bunch of history lessons on their backgrounds in info-dumps, yes, but after finishing the book it's hard to call any of them truly proper characters. I think if they'd put more effort into the culprit's character it might've come off better, even if more readers would have figured the case out faster that way. I think I personally liked the writing style of the characters more than the characters themselves. I liked how Kazumi introduces himself by his full name in narration to the reader - for some reason that made me feel cozy. 
I wouldn't complain about the cast being non-characters if some of the other aspects of the story I've been criticizing had been handled more to my tastes.


About the truth behind the Azoth murders, the locked room murder was kind of lackluster perhaps, but I didn't really even bother thinking about it, as it was still built-up properly with many theories and red herrings about what happened inside the locked room. As for the rest of the case, I'm not sure about how I did it but my intuition immediately knew who the culprit was without any solid proof and didn't take long for me to just be "ok, it's that person" for 100% certainty out of all the other characters. Naturally I had a good hunch on the main trick - although I must say I overthought it and the true answer is genius in its simplicity, but surrounded by too many unrealistic factors that led up to the case staying unsolved for all those years.


I will move on to either Crooked House next, or read a bit of Seishi Yokomizo.
I wonder if there's anything left unsaid about this one...

Wednesday, March 4, 2020

Kindaichi Shounen no Jikenbo Movie 1 (1996): Opera House, The New Murder - Review

 "Would do well to slow down a little. Focus on the significant and truly see the things that matter most."
- Dieter F. Uchtdorf


I recently watched and analyzed all of Kindaichi Shounen no Jikenbo's first film called Opera House, The New Murder (Opera Zakan - Aratanaru Satsujin), created by Toei Animation in 1996. The movie starrs Kappei Yamaguchi (VA of Shinichi Kudo and Kaito Kid from Detective Conan and Magic Kaito by Gosho Aoyama) as the voice actor of our main character Hajime Kindaichi. Yamaguchi does a really good job as Kindaichi who is usually an emotional mix. He's a great voice actor.
The movie is sort of based on a long light novel case from 1994 of the same name (Opera House, The New Murder), but some of the events and characters in the movie get completely altered, , such as the doctor and the painter.

The movie starts with Kindaichi Hajime and his childhood friend Miyuki Nanase going to Uta Island in order to pay their respect to Opera plays. Miyuki shows that she's a pretty big Opera fan as she's used as the info dump character who explains most of the things about the actors and the opera play itself. Anyway, of course the main  policeman inspector Kenmochi also joins the squad when they get to Uta Island. We get a short mention about how Kindaichi doesn't want to go to the island because a murder case happened in the Opera already, referencing the manga files.

On the island we are introduced to nine different case characters and one deceased character from four years prior to the story. The point of the movie is that we gather this group of people connected to each other with an ominous past and start dropping some bodies. We get some nice animation here when the first victim is found brutally killed with her skull smashed by a fallen chandelier in a locked room setting. But that's about it.
There's a pretty big problem with this whole film: this movie is packed with events and potential for substance but it's all so incoherently put together. This is a feature length film but they just couldn't manage to pull this story off without it being literally all over the place. The flow of time and transitioning in this movie is abysmal. The atmosphere and artwork is amazing but without good pacing they lose the potential they had.
Detective movies rarely use breather time as they have to fit as much substance as they can in the couple of hours they run in a theatre, but that means that the script also has to be written for those 2 hours. I recently finished watching the 23rd Detective Conan film: Fist of Blue Sapphire and although that was similarly paced as this, it was still coherent and they manage to make it flow right. Here all the effort and budget has gone to the drawn frames. This movie might be good if it was a slow slideshow or a paneled manga, but as a film... yikes.


Let's talk about the meat of the story a bit. In other words the mystery. The film has ups and downs when it comes to the detective fiction stuff. The hints are used abysmally when trying to catch the culprit and some of them aren't shown to the watcher, barely any of them are focused on even. The movie spends a long time dealing with a lock to the locked room of the opera hall where the first body is found but it just doesn't make sense. None of it changes anything and they made it into a key aspect of the story. The explanation is bad to say the least even though the idea behind it was good. There are a huge amount of things in this film that reek of great idea, bad execution.
However there were also couple of great things here as well. The idea of "hide trees in the forest" is great here and I liked that. It brings a multilayered meaning to the efforts of the culprit that you don't see coming. It's honestly pretty impressive. The gist of it is basically that the culprit killed someone elsewhere and moved the body to where it gets found later, but the reason for moving the body there was to create an alibi. And to create an alibi one needs to trick others. Then later on that trick itself gets destroyed by a mechanism that is used to reveal the body, and in the end the tree gets "hidden by the forest", or more like forests as the body getting mutilated by the mechanism also hides it even further. Impressive planning there. There are also smaller clever moments here like characters carrying something important and that important thing being hidden in another thing that gets placed in the murder scene to make the murderer be able to use it, as well as a scene with paint under fingernails being used as clues but thinking about that one is really a pointless endeavor as the possibilities are endless and the movie does a really bad job at presenting anything to you in a way that you would be able to register them.

The plot of this film is your generic inner circle case on an island that gets cut off from outside world by a perpetrator that cuts the telephone lines as well as destroys the boat the characters use to get to and from Usa Island. Of course a massive storm is also a necessity as always. I'm honestly tired of these type of stories, there are thousands of them, but whatever.

The characters in this movie are nothing special and they do nothing that you don't expect them to. We have the Opera actor squad, a painter, a doctor, a businessman who wants to buy the island and turn it into a resort, a deceased girl and the director of the Opera, along with out main characters. None of them stand out. At the end of the film there's a long stretch where you just get to hear the whole story and it has that usual emotional punch with the sad soundtracks as Kindaichi cases tend to do, so in that sense at least there's some sense of the original series in there, but other than that... Soundtrack needed couple more Opera tunes as they overplayed the same soundtrack the entire film, the rest of the soundtrack were manageable but none of them are worth talking about. Kindaichi's soundtracks have never been good let's be honest, they're really low quality. It's a shame.

This movie is a pretty mixed bag. Some good tricks are in it if you pay really close attention. It has some really brutal scenes. Unrealistic acting. Nice looking. Awful pacing. Feels incoherent at times. If the film was done with proper pacing and presentation it'd be great, albeit with very generic tropes of the genre being used, it could have been very atmospheric. They had the script, just couldn't make it fit into a movie.

Sunday, March 1, 2020

Kindaichi Case Files Movie 1 (1996): Opera House, The New Murder - Overview

"Hide the leaves in the forest."
- Kindaichi Hajime

I've decided to bring a new old school anime series to my blog called Kindaichi Case Files (Kindaichi Shounen no Jikenbo) and what better way to do it than write about the animated movies created by Toei Animation. The first Kindaichi movie that tells a similar story to the Opera House Murders from the manga actually aired before the TV series, and that's the film we'll be talking about today. The first film of the series is called Kindaichi Shounen no Jikenbo Movie 1: Operazakan - Aratanaru Satsujin or Kindaichi Case Files Movie 1: Opera House, The New Murder where Kappei Yamaguchi (Shinichi Kudo and Kaito Kuroba from Detective Conan) is acting as a voice actor for Kindaichi.

What the series is about is a teenage boy solving gruesome inner circle crimes in classic and modern settings for the most part. It's an episodic series very similar to golden age detective fiction and most obviously the series takes after the Kindaichi Kousuke series by Seishi Yokomizo. Similar to Ellery Queen's series, Kindaichi Shounen no Jikenbo also has the Challenge to the Reader format in which Kindaichi always takes his time to tell the viewers that all the clues have been laid out, and it should at that point be possible for the reader to piece all the clues together to pinpoint the culprit (about 2/3 way to the end of the case). I've been analyzing in-depth the anime series but it actually fails in many aspects and leaves some big clues out while acting as if the clues were shown during the explanation portion of the case.

The idea of my blog is to go through every nook and cranny of whatever cases I want to write about literally in order to gain experience on the genre. I'm also aiming to be a mystery writer so I analyze how these different authors plan their most notable cases to get inspiration from them. Now, even though there's a 1994 Light Novel of the same case and that this is supposedly the adaptation of the novel, the movie itself actually isn't written by the original authors as the script isn't really done justice here. It's still important to see how good of a scriptwriters Toei Animation used to have in their hayday. Nowadayays they're actually pretty terrible from what I've seen. In this case Miyuki and Kindaichi are going to Usa Island to watch opera, but the place they're going to is the same as where a case happened in the canon series and the movie also references to that.
Anyway, my post is basically going to be an overview of the whole film.


The Story of Kindaichi Movie 1: Opera House, The New Murder

The movie begins with dark orchestral music and a similar feel to movies such as the Hunchback of Notre Dame except not quite as grand. A group of people are shown watching a drama at a theatre of opera as a chandelier falls down.
 
The Case Cast of The Phantom Opera (Movie) Murder Case
Kindaichi Hajime and his long-time friend Miyuki Nanase are on their way to Makinohara on foot. The problem is that they've been walking for a while now in the blistering summer heat under the sun and they've got another 30 minutes left until they arrive. Kindaichi complains about the heat and takes an info chart on what they're supposed to be doing - we don't really know where they're going and why at this point. Kindaichi says that they have to take the last train and then the jet bus. Kindaichi is surprised at how long their trip takes. Miyuki says that the jet bus is available only on the days when there is a "performance" being held.

We learn that Hajime and Miyuki are going to check out a rehearsal of an opera play called The Phantom of the Opera. Why? Because apparently they're opera fans, although Hajime doesn't agree with that notion.
Miyuki then says that she wants to meet the famous opera stars when they get there and we get some name reveals, in particular Nojyo Kosanro, Naue Seico and Kanai Rio - all young genius actors.

Kindaichi tells Miyuki that he wants to go back home as he doesn't want to go to Usa Island to watch opera because a cruel case happened there last spring. Miyuki says that the owner of the opera, Kurosawa, is holding these events at the island because he wants people to forget about terrible things like that. Kindaichi tells her that Kurosawa is also holding an opera play at Tokyo, so he wants to just watch the play there and Kindaichi then starts to leave but Miyuki stops him and explains that if he doesn't come to Usa Island he'll never get to eat the lobster food he always wanted to taste. Hajime then starts to get annoyed as a police car arrives.

Inside the police car a familiar face is driving. Inspector Kenmochi is going to watch opera and enjoy some fishing on his day off. Kenmochi and a fodder policeman then give Kindaichi and Miyuki a ride.
At a shore the travelers need to take a boat to the island and they notice two people they're familiar with - Mr. Takizawa Atsumi and Midorigawa Yukio. They are opera actors that are trying to carry something fragile and heavy to the island on the boat; a wooden fram with a painting on them.
The actors then inform a woman, the dark-haired doctor Kibagi, to come to the boat as they're leaving soon.

After Kibagi comes aboard, the group starts to sail towards Usa Island. We get information on the history of the place: During the Meiji dynasty a hermit built a hotel on the island, although there were no residents. Ten years prior to present time the hotel was bought and re-furnished. The Opera will be shown on the hotel as the entire place is planned to be re-opened.

Inspector Kenmochi questions Dr. Kibagi on whether or not she came to watch the Opera on the island, to which she says yes.
We get to hear some tense tunes being played as a man looks at the arriving Phantom boat - and then falls down to the sea from a cliff. The boarders are surprised at this act but then Miyuki notes that the man who jumped off the cliff on his clothes into the sea is one of the young actors called Nojyo Kosanro. Miyuki tells that he's loved Nojyo since she was a child and Dr. Kibagi also tells that she's a fan of him.

At the shores of Usa Island one of the performers asks another person called Rukuro to help him move the frame, but he won't as he will first show the island to the visitor and the other performer get annoyed at this. Then, a servant of the hotel arrives to carry some of the bags.
The servant says that the opera house used to be locked but now it's open at all times. We get to see the outlook of the opera house. From outside it looks pretty normal, but inside it has some locks on the doors and stuff like that along with the opera hall.

At the opera hall, a rehearsement is going on. An angry woman asks why she's not being let to sing. She thinks she's the best singer. Miyuki talks about the woman and says that her name is Naue Seico and she's playing the role of a famous 19th century woman named Carlota on the Opera play. There is also another woman, Kanai Rio, who's playing the role of a princess named Christine.

In the play there's a man named Clerk who loves Christine. The one who plays Clerk is the man who jumped from the cliff, Nojyo Kosanro. The play continues as the audience gives loud applauds to Christine, she vanishes without a trace. In the play we see them talk about someone spreading the rumors of a ghost in the opera. The large sized man Lar wants to find Christine and apparently the ghost as well but ends up taking his own life by jumping to the water of a river or something.
Then we get to see Nojyo Kosanro play another character in the play, a character with a mask on his face.

Naue Seico starts to laugh all of a sudden and says that Kanai Rio's acting is pretty pathetic. She's not able to express emotions. Naue is angry that she's not being let to play Christine, the lead female character. Naue also reveals that she should have the spot of Christine because she's the daughter of the president of the Opera and the fiance of Nojyo Kosanro- but Nojyo stops her from talking and asks the Opera helper to get him a glass of water.

One of the performers ask Seico Naue that he's not like a person named Midorigawa who's being worked like a slave. No one talks to him as he will talk back.

The director Kurosawa then claps and says that Kanai as Christine is acting better and better, she just needs to get more experience. Naue tries to talk back but Kurosawa just says that the roles will not change. Naue leaves while angry.
Miyuki notes that Kindaichi is missing. Naue walks angrily and hits Miyuki who falls down then.

we see Kindaichi walk outside. There's a grave with purple flowers and a hut on top of one of the cliffs of Usa Island. Kindaichi goes in the hut and smells nostalgic food or something but a man with a beard named Mabu Masaji came to the hut to accidentally scare Hajime. The man then asks Kindaichi to help him carry a large painting to the Opera house.

After carrying the painting to the building, director Kurosawa says that the painting depicts a woman named Mika, who's now deceased. The director always wanted to have a large painting of her in the Opera house. Kindaichi asks the director if she used to be an actress as well to which he answers that she died when she was about to be a top-class actress. Mabu Masaji then tells Kindaichi to never come to his room again as he leaves. The director explains that Mabu Masaji used to take care of the deceased Mika a long time ago. Nowadays, he's simply taking care of designs in the background of the stage.

Kindaichi notes that on top of the Opera stage there's a massive chandelier. Apparently the Opera company wants to refurnish the old opera house and Mabu and Midorigawa did their best to install the chandelier.
The director closes the stage and Kindaichi notices that a net appears. It's a protection net made of iron. The director then shuts the large lights and lights up with large flashlights towards the net. The net is painted with fluorescence paint, so with the light's reflection it helps make the atmosphere of the plays more exotic in the dark stage.

Two of the actors then start to carry the painting to the Opera room and try to put it on the wall but they keep stumbling. Kindaichi asks isn't the painting kind of lightweight but the men say that can't he see how large it is. Kindaichi wonders about it as when they had three people it was light enough. The men then ask Kindaichi to stop talking and help them instead.
There seems to be a small transition here as we see a person with gloves on manipulate the lights of the Opera house on an oldschool computer etc. This suspicious person is also shown raising the chandelier to the air, so he must've done something bad to it as he had lowered it in the first place.

Later, Kindaichi, Miyuki, Dr. Kibagi, the servant Rokuro and couple others are at a dinner table. Kindaichi asks Rokuro if they're having lobster tonight and that seems to be the case. Inspector Kenmochi happened to be able to catch a lobster apparently.
Nojyo Kosanro and the waiter Rokuro look each other in the eyes angrily. Nojyo then tells him that the knife is dirty and Rokuro picks the knife up and points it angrily at Nojyo. Rokuro tells Nojyo to remember that his name is Yinco Rokuro before giving it back to him.

A new character appears to the dinner table. His name is Wutzen, a Real Estate Owner. Wutzen explains that he's working at a company in Tokyo and they're going to be willing to spend a lot of money to build a resort, which is why Wutzen wants to talk with director Kurosawa that they're going to buy the land to which Mabu wonders how something like that's possible - it's probably supposed to be a scene where Mabu doesn't want the island to be sold.

Nojyo asks where Seico is and the others wonder that she's probably angry and doesn't want to come to the dinner hall. Nojyo asks Midorigawa a cigarette and he agrees. Midorigawa is clearly being bossed around by Nojyo all the time and Kindaichi pays attention to this fact. At the same time Miyuki notices a paper on the dinner table and it reads as follows: Does Carlota die on the stage, the P of the Opera. Everyone wonders what this means and inspector Kenmochi asks who plays Carlota on the stage to which Miyuki answers that it's Naue Seico, who's still not at the dinner hall.
The group goes to the opera house which is very dark. There's a tile wall on the opera stage this time. Nojyo thinks that the paper was just one of Seico's pranks this time and tells everyone to go back to the dinner hall as everything seems to be alright in the opera hall.
Kindaichi looks at the opera hall and wonders as they close the room. The director then puts a lock on the door.

Everyone's kind of depressed as the rainy storm gets worse outside and Kindaichi eats a lot of lobster while they're at it. The group is spending time playing cards. Kanai asks one of the other opera actors  - the overweight one - who's on the computer if he's writing his novel that no one wants to buy. He leaves the computer and Kanai puts it on and starts writing something more on it, fixing whatever the guy had already written.

Kanai goes to sit with Kindaichi and co. as we see a mysterious person walk outside in the storm. The group is playing cards and the inspector says to the Tokyo investor that law prohibits people from building parks next to the sea.
Miyuki asks Nojyo if he's memorized his lines and he answers that he's just finished writing them down. Nojyo seems to be deep in thought but he asks Midorigawa to give him some whisky. There's also talk of a pig bank.


Kenmochi tells everyone to drink until they get happy and we see a shadowy person run outside in the darkness of the storm. A glass is shown falling as a rope is being pulled or something. Then everyone hears the sound of glass being broken. Kindaichi tells everyone that it's the sound of the chandelier in the opera hall and everyone runs there, but there's a lock on the door. Nojyo tells everyone that the key to the lock is in director Kurosawa's room and some of the others on the door go to get the key.
We get some flexible animation on the scene as they try to get into the opera hall and get in there. Nojyo walks inside as others put the lights on. Nojyo notices the chandelier on the ground as a pool of blood falls towards him - it seems that the chandelier had crushed Seico. It's a pretty awful scene as we see Seico's head all smashed and the chandelier all over her as the blood flows down.

The doctor is then asked to perform an autopsy. She says she doesn't really have experience but she'll do it.

At the dining hall Nojyo is pretty angry, he asks everyone who went and killed Seico. Kindaichi tells him to calm down as they'll get the autopsy soon. The director tells Nojyo that Kindaichi has a good chance at solving the case as he's solved a pretty hard case before it on the island.
Rio then talks about something like a killer entering the island unnoticed but the overweight actor Takizawa then starts to talk about how the servant Rokuro must be the killer because he was outside the dining room. Rokuro tells him that he didn't have a motive to kill Seico.

The fattie Takizawa says that he doesn't know if Rokuro had anything to do with her death - she could've been his girlfriend in reality, no on known - but he also says that the real estate businessman could've been the culprit as well as Seico seemed to know him well. The businessman explains that Seico's father used to come to visit his place often. The others then say that he could have a hidden motive to kill Seico as well.

Anyway, the group then starts to talk about how the entrance to the room where Seico was found was completely locked. The killer would have to be a ghost to enter. The claim that a ghost would be running around the place would be bad for the businessman who tries to buy the island and make it into a resort, so the group then starts to blame Kanai Rio for killing Seico because Seico hates her as Rio became the lead actress in the Phanom Opera play.
It's also revealed that Seico hated old man Mabu. Mabu claims that he's used to be hated by others. The overweight actor then claims that Mabu is used to killing others and he gets angry but the director of the opera then stops everyone from fighting and blaming each other for Seico's death.

Kindaichi then brings everyone back to reality and says that it's impossible for a ghost to be the killer but it's true that both the main entrance and the entrance in the back of the opera hall were locked. It's the perfect locked-room murder.
Nojyo doesn't take Kindaichi's words for granted and claims that it's clear to him who the culprit is - Director Kurosawa.
Kindaichi then asks what Nojyo's reasoning is for pointing at Kurosawa.

Nojyo explains that Director Kurosawa used to have a daughter, Mika, with a bright future ahead of her, but because she died her future role went to Seico who was the daughter of the president of the hotel. Nojyo believes that the director hated Seico and Nojyo himself with all his heart and that the director must believe that the two of them were the ones who killed Mika.
Mabu then butts in and says that he'd also have motive to hate everyone and Nojyo just answers him that Mabu must be the accomplice and the person to design the stage of the murder. Mabu then claims that Nojyo should stop blaming others as he had a motive to kill Seico just as well but Nojyo doesn't care and asks the Director to confess for the murder as well as Mabu to confess for being an accomplice to the murder for making up a situation for the crime.


Kindaichi once again stops the actors from fighting and asks Nojyo hat even if the director and Mabu had a motive for killing Seico, how in the world could they have done the deed. Nojyo answers that only the director had the keys to the locked room so he could've easily done it. Nojyo brings out that the director was missing the whole time after all. Nojyo tells the director to ask the devil who killed Seico to tell him who the culprit is and the director then attacks Nojyo but stops before things get bad. Nojyo still keeps blaming everyone for Seico's murder (but he doesn't feel too bad for it himself..)

Inspector Kenmochi and Dr. Kibagi enter the room. The doctor had finished checking out the corpse; it seems the cause of death for Naue Seico was strangulation with a rope. That's surprising because she was hit by the chandelier. In other words Seico was first strangled, then moved to the Opera Hall in which the culprit let the chandelier fall on her. The doctor says that her time of death is somewhere from 6:00 to 7:00 pm. The chandelier fell on Seico at 9:00 pm. It was 7:30 when everyone went to check the Opera Hall and there was nothing there, meaning that the corpse must've been moved here after 7:30. Kenmochi asks everyone to tell their alibis after 6:00 pm.

The businessman asks to let him make a call but the butler says that he has to wait as all the phone lines are dead - furthermore, the boat to the island is also broken. The culprit attempts to keep everyone on the island as the island has now become isolated from outside world (overused trope & setting in detective fiction not gonna lie).
Kindaichi and Miyuki then feel that someone else might die. We get to see a flash of lightning in the darkness of the rainstorm along with a flash of the gravestone that resides on the island (don't really understand why the perspective is on the gravestone when no character has ever pointed it out - it's most likely the daughter of the director but it's just not natural feeling to have the movie focus on the gravestone without any reason other than "ooh look at this").


Later on Kindaichi is in his hotel room thinking things through but decides to go to sleep. Miyuki however keeps asking him to come to the door. Miyuki tells Hajime that she's feelling scared to sleep alone and Hajime makes his usual perverted jokes. Miyuki tells Hajime that she will sleep in his room. She tells Kindaichi to go sleep on the sofa as she goes under the blanket and starts to sleep. This is a pretty nice scene but a bit too short.
Kindaichi decides to take a stroll on the hallways as he doesn't really have motivation to sleep on the sofa but he notices Nojyo and Dr. Kibagi talking with each other. The doctor says that "I think this day was meant to come". Nojyo asks her if she means Seico's death and the doctor tells him that Seico was always far too arragant and wanted to own everything herself. The doctor says that Seico's death was for the better and she also says hat she's had her eyes on Nojyo for a while. Kindaichi is surprised at hearing this conversation from the corner. Nojyo then walks the doctor to her room and time moves forward.

Kindaichi is outside taking shelter from the heavy rain as inspector Kenmochi appears. Kenmochi is angry at mosquitos biting him all the time and he doesn't even have mosquito coils that director Kurosawa handed out. Kindaichi then thinks about Kurosawa and realises something - inspecor and Kindaichi and director Kurosawa then arrive above the opera hall. Three of them go to the ceiling via steel ladders. It seems that for some reason no one else has investigated the place and Kindaichi is there first.
At the ceiling level Kindaichi notices couple of things: the smell of mosquito coil and a piece of nylon fishing thread. Kindaichi explains that he got the trick that made the chandelier fall: The chandelier is held up by powerful metal cords. The cords are heavy and connected to a motor to lift and lower the chandelier. Kindaichi theorises that the nylon thread was connected to the reel or the cords. After some time that apparently broke either of them and made the chandelier fall down.
The director wonders how the reel would have broken from the nylon thread and Kindaichi explains that the thread was put up with the cords so that the nylon was set on fire from infriction by using mosquito coil on the threads.


The trick on the chandelier means that there is no point on trying to find any clue of anyone being in the room at 9:00 PM when the chandelier fell. There is a problem though - the trick seems too simple; almost as if they were meant to be found.
Inspector Kenmochi asks the director whether or not the hotel still uses mosquito coils. The director tells him that they used to but due to the smell the hotel's changed to electric coils nowadays. The storage that the guy with the beard, Mabu Masaji, is in charge of, holds older coils however. Kenmochi suspects that Mabu is behind Seico's death but the director doesn't believe that to be the case.

Kindaichi goes to check the pieces of the chandelier and he sees the butler of the hotel in front of a drawn painting of directors deceased daughter Mika who aimed to be a famous actor. The butler says that he used to be classmates with Mika in high school. He believes that Nojyo killed Mika.

Kenmochi arrives at the hut where Mabu Masaji is. Inside the hut there's a burning coil. Mabu brings a box of coil that was bought in the morning to Kenmochi and says that he didn't open it although the box has been opened. Mabu explains that one of the actors, Midorigawa, was the one to buy the box. The screen goes back to Kindaichi and the butler.

The young butler pours tea or coffee or something at the kitchen and explains to the eating Kindaichi that Mika's performance was so great that it always filled the opera house with people. But it seems that on the 4th last day of performance Mika suddenly vanished into thin air. After looking for Mika the search squad found her on the Opera stage on Usa Island. She was found hanging while her father, Director Kurosawa, was abroad for another show. Mika died without telling anything.
Kindaichi questions whether the butler believes that Mika did a suicide, to which he agrees and claims that Kurosawa also believes so. According to the butler Nojyo was engaged to the daughter of the President of Opera, and the daughter was Seico who was now killed on the same stage where Mika was found.

Midorigawa appears at the kitchen and says that he doesn't feel like sleeping, but at the same time Kenmochi also appears to the kitchen and asks to talk with him after he's finished eating. Midorigawa then says that he wants to wait until the next day because he's tired from rehearsal. There's some banter about suspecting Midorigawa as well but because there's no way to escape the island, Kenmochi agrees to talk with him in the morning instead.

In the middle of the nightly storm we (the watcher) can hear someone faintly pleading for help: "help...me..." as he director watches out the window.

 It's about midnight. Kindaichi is walking around in he hallway from the entrance to the hotel and he hears faint sounds of footsteps mixed up with the sound from lightning strikes and rain. He notices a person and walks after him but doesn't see anyone. Then he looks back and we get this jump-scare moment with a guy in black robes and a white mask standing behind Kindaichi. Then we get this supernatural scene where the masked guy grabs Kindaichi by the throat and lifts him up with one hand. The person takes their mask off and it reveals a woman with a bleeding face shouting for help and she throws Kindaichi through a window like he was a ping pong ball.
Then Kindaichi all of a sudden wakes up in an Opera Hall where the watchers run away while screaming. An Opera song plays as Kindaichi sees that he's sitting alone in the hall and the chandelier falls down as the person with black robes and white mask is riding it down. The white mask flies away and reveals the face of a skeleton. That's when Kindaichi really wakes up and it's revealed that he's been sleeping on the sofa while seeing nightmares while Miyuki is on the bed and we get this "accidental groping anime trope" moment as both of them wake up.

The next day
It's finally morning. Fog is taking over Usa Island after the heavy rain and lightning storms of the previous day. Miyuki leaves the room after arguing with Kindaichi. It's time to dress up and go for a dinner. Kenmochi checks outside and the director arrives to the kitchen where the butler is for a drink of water. Director Kurosawa explains to the butler that his main purpose now is to fix the broken down sailboat that they used to come to the island. The director asks the butler that he felt like beating Nojyo up and asks if the butler felt the same way but he answers that he doesn't.

Miyuki decides to take a shower and we see water drip, drip, drip to the floor until it turns red. She opens her eyes to see her take a shower of crimson liquid. It takes a while for the situation to kick in her head but when it does she starts screaming which causes Kindaichi, the inspector and the director to run to her room. Kindaichi breaks her room's door with surprising ease and notices Miyuki all shocked in her room. The blanket she's wearing is filled with red splatters. Kindaichi then goes to the bathroom to see the shower run with crimson liquid. The director then notes that the problem must come from the water tower.
The director and co. go to the water tower and open the lid up to see Midorigawa floating in there.


Miyuki is still shocked but spending time with Kanai Rio, one of the actors. Rio brings Miyuki a hot cup of coffee with some alcohol mixed in it. The two of them talk about opera plays and we get to hear this soothing soundtrack play over it all. Miyuki asks Rio why she wanted to join the opera in the first place. Miyuki assumes it was for the head actor Nojyo to which Rio answers that she's correct. Everyone seems to be able to tell that she's after Nojyo. Rio explains that after Mika Kurosawa's death Nojyo has become distanced from everything, and he's pushing people away. Rio says that she joined opera after Mika's death. Mika was much better than her. Kindaichi arrives to the room and sees a box with some kind of green cube in it but we don't get to learn much more of the contents of the box.

Outside in the warehouse we get to see a suspicious person pick up an axe. At the coast of Usa Island the director is fixing the boat while talking with the businessman. The businessman explains how everyone hates rumors and talks of people being killed, so the resort business would most likely not work. Both the businessman's and the director's plans seem to have gone in thin air now with the murders.
At the hut on the island we see the bearded man Mabu paint another drawing but the scene doesn't lead to anything really.

Dr. Kibagi has finished her autopsy on Midorigawa who was the second victim. She explains that Midorigawa's cause of death was the same as Seicos - he was strangled by a rope and suffocated afterwards, but he was stabbed in the throat and breast area as well which caused the water in the tower to be mixed with blood. The time of death this time was from around 1:00 am to 4:00 am.

Director Kurosawa explains that he's become too tired now, so much so that he doesn't have the will to continue with the opera plays after his best performers have died. There is still a play in Tokyo that should happen. If they would do that play they'd manage to get big in opera.

Kindaichi tells the inspector that he feels like the culprit is playing them. It seems that the culprit is going by what happens in the Opera Play. That means that he should've thrown Midorigawa into the bathtub - but that didn't happen and Midorigawa was thrown into the water tower instead.
Outside a suspicious character is hacking a lock with the blunt side of an axe. The person enters a room with opera costumes after breaking the lock.
At the same time Kindaichi wonders if the culprit wanted the corpse to be found ASAP for some reason. Kindaichi wonders if the perpetrator wants to finish his plans before the director fixes the sailboat and then he asks Miyuki where the opera personnel keep their costumes and props. Miyuki answers that they're in the warehouse. Kindaichi then asks who's in charge of the warehouse. We get a reminder that there are five actors in the Opera Play.
The suspicious person leaves the costume warehouse as Miyuki tells Kindaichi that Mr. Takizawa should be the one in charge in of the room. Then the suspicious person with white gloves lifts a tile outside the hotel and smashes the tile through a window, hitting one of the actors - Nojyo - in the process.

Kindaichi, the doctor, director Kurosawa and inspector Kenmochi go to Nojyo who is bleeding and Kindaichi runs outside. Hajime picks up a wallet with a ticket in it and then shouts at the inspector to immediately go and find Mr. Takizawa, who is the overweight guy. It seems the wallet was Takizawa's.
Nojyo and the rest then go to Takizawa's room but he's not in there. Kenmochi notices a paper on the floor. The paper is printed from the processor. Kenmochi picks up a bunch of papers. It's called The Murder in the Opera House by Takizawa.

[Note: I think I can get what's happening here already as soon as I saw this. We know Takizawa was writing a mystery novel. Now he's most likely dead. The novel is going to be a play by play of the murders, except the novel parts that Kenmochi found now are most likely going to be notes that have been altered by the killer (Who seems to be Nojyo most likely). Anyway, the fact that Kanai Rio altered some words of the novel in the beginning of the movie are going to play into how this ends for sure. Maybe the culprit thinks that Rio's altered script was the real one. Also, I believe these scripts in detective fiction are usually based on events that have occurred in their respective fictional realities. Takizawa himself may have killed someone - like the director's daughter - and based his novel off of facts that only a killer would know.]
 

Kindaichi asks Kenmochi to read some passages of the novel. The novel reads as follows:
"Title: The Case of the Three People in the Phantom Opera, by Takizawa Azumi..."

Takizawa's confession?
Instead of getting to immediately hear the rest of the novel, we get to hear inspector Kenmochi narrate like Hercule Poirot. Kenmochi narrates as follows:
"After Takizawa strangled Naue Seico, he was afraid of us finding out and decided to admit everything via the printer as he wrote the murder process that took the lives of Naue Seico, Midorigawa and Takizawa himself. The "serial murder" made him blame himself very strongly so he finally decided to commit suicide."
Kenmochi says that on viewing the notes left behind by Takizawa, they can all understand how he felt.

[Note: Okay so I was wrong, the notes are instead clearly a fabricated confession from the culprit. I can see now how this goes. I can guess that the culprit is just making it seem as if Takizawa's novel is a confession. The words altered by Kanai Rio must have something to do with why the 2nd victim was in the water tower, maybe the culprit knew the original contents or doesn't know the original contents of the story if he's only read the altered version.]

Miyuki asks the inspector why Takizawa would've killed Midorigawa who was a close friend of him. Kenmochi explains that he must've had no other choice. When Takizawa left the island to buy something, Midorigawa was with him and saw the lock that Takizawa bought. Apparently the lock was used to kill him? (don't understand the translation, it's obvious that he supposedly used the lock on Seico's death trick) Anyway, the inspector explains that after Opera rehearsal Takizawa had asked Seico to the Opera house and killed her. He used the mosquito coil to burn the wires of the chandelier to create an alibi for himself. Furthermore, after finishing dinner, Takizawa left to break the lock to the Opera house and then moved Seico's body to the stage. After moving the body in he changed the locks. When the chandelier fell, Kenmochi, Kindaichi and co. rushed to the locked door of the Opera Hall. Takizawa Azumi changed the key in the directors room with the key that he'd bought with the new lock apparently.


[NOTE: Not sure why the lock trick even matters here, it actually doesn't feel relevant. There is actually no logical reasoning behind this need to change locks and kill a guy because of a lock. The lock doesn't affect anything, the key does. There is only one key which means the body couldn't have been brought in and the timeframe for the murder is hidden by alibis because the chandelier fell at 9 PM.. but she wasn't murdered at 9 PM.. It's kind of obvious that the corpse was in Opera Hall all the time while the group checked it out at like 6 PM because the background of the hall was changed. Anyway that doesn't have to do with anything but this whole focus on the lock and is honestly just badly planned, it's irrelevant. The group seems to think that the director had the original key with him 24/7 or something which didn't allow the lock to be picked but if the perp has to change locks then he'd have to give the new key to the director and use he old one... yeah, nothing changes except the thing just gets more messier and illogical.]

Hajime asks Kenmochi is there's something amiss with Takizawa Atsumi. The inspector thinks back and remembers that Takizawa had paint under his nails.
The inspector also says that after Takizawa hung himself with the nylon rope, the wall couldn't support his weight or maybe he didn't tie the rope tight enough but he apparently fell down and was struck by an axe... [while falling down... that's not realistic at all...] Kenmochi is somehow confident that he did a suicide.
Then Nojyo starts laughing and tells everyone that he's happy Takizawa killed himself as he deserved it. Nojyo says that he's the survivor - the winner.

The inspector and Kindaichi are at the corpse of Takizawa. Kindaichi ponders about all the odd things about the case, for example why did Takizawa use plastic thread? There are also pieces of something at the crime scene.
Mabu the bearded man makes his appearance and tells Kindaichi that the pieces are from old oil paint, he knows as he's a painted.
Kindaichi then explains to the inspector that it seems like Takizawa's wound from the axe isn't bleeding all that much. It's likely he was moved to the crime scene from somewhere. Takizawa's death is a faked suicide. There is a killer somewhere out there still. Kindaichi swears to solve the case in the name of his grandfather.

Back at the hotel's corridors, Kindaichi and Miyuki notice something red on paintings. Almost like blood a bit. The rags also seem to be bloody.
Then all of a sudden Miyuki notices that something is flowing and they notice a gasoline bottle in the room, and right after the gasoline bursts into flames.
Miyuki and Hajime start to run away from the flames but the door has been locked. Kindaichi looks at the burning painting and the flames almost get them but the inspector and the butler manage to break the lock on the door and they escape. The entire building is set on fire however.
We see a scene where most of the characters are looking at the spreading flames in the darkness outside.

Time to think. Kindaichi looks at the burning building and then starts to go over all the facts - all the suspects on the island, the painting of Mika, the chandelier, the piece of chandelier that had a weird vision through it, the burning building itself, the bloody icepick, the wallet, the lock, the crime scenes... Kindaichi claims he has solved the mystery now. We get to see a scene of Usa Island in darkness in brilliant flames as the side building burns down.


Forwarding time to the Near Future
In the bustling city of Tokyo a person enters an apartment and goes upwards via elevator. Anoher person also follows after him.
We see Nojyo Kosanro as the person who went to like the 6th floor. He enters a building to grab something like a cassette tape while wearing a sad face, and after getting what he went to the apartment for, he leaves. Nojyo looks to the side and sees Director Kurosawa. Right after him comes in Kindaichi Hajime, Miyuki, and inspector Kenmochi. Hajime asks Nojyo what he's doing at the apartment as it's Takizawa's apartment.

Nojyo says that he apparently underestimated Kindaichi and wonders when Hajime started to keep an eye on him.
Hajime explains tha the death of Takizawa and the fire at the Opera House solved the mystery. Hajime asks Nojyo if he knows who his grandfather is. Nojyo knows this: Kindaichi Kousuke (not really, there was a lawsuit about that). Hajime says that his grandfather used to say that after all the evidence is destroyed, new evidence will surface.
Hajime then asks Nojyo what the tape that Nojyo has in his hands contains. Nojyo explains that the tape is one of his important tapes that he lent to Takizawa. He apparently borrowed Takizawa's key as well.

The inspector then asks Nojyo to give the tape to him. In order to solve the mystery, they have to have a look at the tape. Then we get a back and forth between Kindaichi and Nojyo. Kindaichi explains that he doesn't "think" that Nojyo is the killer, no, he says it straight: "Nojyo Kosanro, you are the killer!"

Nojyo then asks Kindaichi that Takizawa's will, the use of mosquito coil and his Nojyo's presence with the group at the bar when Seico's body was found should give him an alibi. Miyuki also explains that she saw Nojyo with the group. He didn't have time to move the body. Nojyo then asks Kindaichi to explain how he had the time to move the body to which Kindaichi answers that it's simple; the body was there all along (as I assumed).

Even though no one saw Seico's body on the stage. Kindaichi then pulls out the green cube piggy bank and explains that Nojyo used the piggy bank trick to make it seem as if Seico wasn't on the stage already. The piggy bank looks as if there's a green cube in the middle of it but in reality there's another layer that's hiding the place with the coins. Nojyo used a similar trick on the stage with the two iron nets.

Key explanation for Seico's Murder: According to Kindaichi, after dinner Nojyo had asked Seico to the Opera stage and strangled her. He then used the two iron nets to block any entrance to the Opera stage and hid the body of Seico behind a large mirror. This is clever because now we have a clear reason for the culprit to use the chandelier to brutalize Seico - the culprit got rid of the mirror by destroying it with the massive chandelier. There were odd pieces of glass that Kindaichi found at the stage which were this mirror destroyed (I wish they at least hinted at there being something odd about it though).
 [As it is though, it's great that they made the chandelier so important. It wasn't a murder weapon, so it was used to do something else. In this case it was used to destroy the trick itself! Impressive.]

Kindaichi explains that Nojyo moved the mirror to the Opera house with the help of Takizawa who didn't know about the mirror. The trick was in the frames. In the beginning of the movie Takizawa and Midorigawa were carrying a heavy item which they assumed to be the frame for Mabu's painting of the late Mika Kurosawa. In reality the frames weren't heavy but what they were carrying were the large mirrors. When the picture of Mika was hung in the opera hall, the mirror was inside of it. This made it easier for Nojyo to use the heavy mirrors as they were in the same room as where he was going to kill Seico.
Hajime then shows the piece of the glass he found at the crime scene - it's actually not just glass and also not part of the chandelier, but it's the piece of mirror.
We also get a cool scene of Hajime explaining about how the culprit hid the trees in the forest by using the chandelier to destroy the mirror.


Key explanation for Midorigawa's and Takizawa's murder: Hajime's been wondering about the Phantom Opera play. The murders follow the play to a T. The chandelier killed Seico. Next up was the plot of Midorigawa being drowned. Apparently Midorigawa went to play missing or something but was killed with the ice pick (if I got that right).
As for Takizawa's murder, Nojyo pretended to be the victim that was attacked in front of everyone.

Kindaichi explains that Nojyo's scheme was the perfect murder but there are problems with it. I'm not clear what he means but Hajime explains that the play in Tokyo has something to do with the murder case. He also explains that director Kurosawa locking the door to opera hall helped Nojyo. Apparently Takizawa was Nojyo's accomplice or something and Midorigawa saw Takizawa buy the new lock for the opera hall which was the reason to kill Midorigawa. I still don't buy the lock thing.. the writers have no idea why it'd be important and we don't either, as it's not explained...
Hajime also explains the parts about how Nojyo asked Takizawa to get the key from directors room and something about pretend victims and making people think about killing people who don't exist.. this script isn't flowing that well... it's like part of something more coherent.

Nojyo asks Hajime when he started to suspect him. Hajime explains that it was when he checked Takizawa's wallet that was outside the window when Nojyo was attacked. Hajime explains that when he found he wallet he didn't see apartment keys, only car keys (note: there is no hint about this... there is no reason to think the  watcher had any clues about this).

Inspector Kenmochi then tries to take Nojyo's tape but he refuses to give it up. He tells them that he'll confess on two conditions:
First of all, no one should be allowed to see the video tape's contents. He wants to destroy it.
Second of all, Nojy wants to perform at the Tokyo opera play.

Then, Nojyo explains that the tape at Takizawa's apartment was the reason he planned for the murders. The past four years have been torture to him.
Nojyo reveals that four years ago the late Mika Kurosawa played the role of Christine in the Opera play. Seico was the one who envied her and tricked her into drinking a drug after the 4th day of Opera. Mika was killed by them.
To Seico, Mika's success was a shame to her so she made Mika drink the drug. Nojyo reveals that she loved Mika. We see a flashback where Takizawa filmed Mika who was under effects of the drugs, and she couldn't even move. Apparently Midorigawa was also there when the filming happened and Midorigawa started spreading rumors about Nojyo dating Seico which made it worse for Mika.

Mika being under the effects of the drugs ruined her Opera play so hard that she decided to do a suicide in the end.
Director Kurosawa thought that Nojyo dumped Mika and got with Seico but that was apparently just a rumor he kept spreading himself. Even to this day Nojyo loves only Mika. We see the flashback of when he found Mika's body. Apparently she was often wearing a wig and was really rather short-haired.

Then we get a long scene where Nojyo explains his sad feelings about the situation and how he lived for revenge. The director then makes a request to Nojyo and asks him not to die on the stage until the end. Nojyo agrees and tells Kindaichi if he understands the meaning behind those words. Nojyo's wish is to let everything end on the stage for the Tokyo's Phantom Opera.

The End of Phantom of Opera
The opera play in Tokyo will tell a touching story about a guy named Lar looking for his beloved Christine. This will be the true story of Nojyo Kosanro.
We get to see every other character gather as well. According to the businessman who makes his appearance, Kindaichi asked them all to come to the Opera.
Inspector Kenmochi appears and says that they did some autopsy on Takizawa whom Nojyo attempted to frame as the killer. There's something off about the axe.
According to kindaichi Nojyo was not the killer of Takizawa. The true killer of Takizawa is another person - an accomplice.


Nojyo stars his play at the same time as they do this final detective work. Hajime says that Miyuki and him found a lot of blood on the painting and ground so the one who attacked Takizawa apparently must've spilt a lot of blood. Nojyo pretended to be assaulted, but the wounds don't match the blood.
Hajime explains that the killer, the Second Phantom, is the one who plays Christine, in other words Kanai Rio. This came as a surprise as I don't think there's any hint at this in the story whatsoever, Mabu would've made more sense I'd say.

We get to see a flashback on Kanai Rio being ambushed by Takizawa and then Nojyo started strangling him. Apparently Takizawa's fingers slashed a painting by accident when he was being strangled which was why he had paint under his fingernails (completely forgot about that...). Takizawa fought back with a knife and Rio then attacked from the back with an axe and killed Takizawa.

Rio and Nojyo get on the stage as the police arrive to get them. Nojyo and Rio talk about how their dream is Mika's dream and something. Then the curtains close. Bunch of police cars appear.
Nojyo is at the dressing room where Kindaichi is waiting him. Hajime asks what sports Nojyo plays.  But he has no real reason for that. Hajime then starts talking about how we all have to look forward to the future, to some other destination. We see Nojyo leave to where the policemen await while Miyuki appears. Hajime then puts powder on his face but Miyuki notices that he's trying to hide his tears. There are people in this world that you just can't save.

The movie ends with Hajime's tears
Some days later we see Kindaichi along with a group of other sudents walk to school in the morning. Kindaichi complains about the heat as inspector Kenmochi appears. Kenmochi asks Kindaichi to solve a case for him but he disagrees.
Miyuki then tells Kindaichi that when the opera house on Usa Island was on fire Kindaichi tried to protect her from the fire which made her happy. We get a somewhat comedic ending as Hajime explains how that wasn't actually what he intended but doesn't talk more about it. Miyuki asks what he means and Hajime tells her that he was actually scared to death himself and was annoyed by Miyuki constantly screaming for help. Miyuki kicks Hajime downwards and he falls to the river. As Miyuki drives away with her bike Kindaichi manages to catch up to her while running as the movie's ending theme Mystery of Sound and the opera theme starts to play.
/The End of Kindaichi Shounen no Jikenbo Movie 1: Operazakan - Aratanaru Satsujin.

Tuesday, June 4, 2019

Danganronpa 2: Goodbye Despair - The good, the bad and the average

Do you want to know what makes magic tricks so great to me? It's the mystery of the classic, hundreds of years old tricks pulled off in different ways on a small table with multiple people watching the trick happen at a close range. Making objects such as cards, coins and balls appear and disappear with the perfect use of sleight of hand and visual and verbal misdirection can intentionally create a story inside the audience's heads that actually did not ever even take place during the trick. The most impressive aspect of this is the fact that it's all tied to reality - if something impossible happens, I immediately think and watch it all through (not possible to do live!) again to see where the switcheroos could or could not have taken place, which is not as simple as it sounds as it requires basic knowledge on how magicians work. When it comes to these tricks, as a person I don't exactly want them to be something that is too grand that they just have to be unrealistically lazy and lame. Such as magnets, a rubik's cube that changes colors or other technological aspects of misdirection. You see, that takes away from the actual physical skill that the best magicians spent literally all of their lives to master...
So, what's left to think about? You have classic time-tested tricks that need to be pulled off perfectly to create the illusion, the magic. While thinking about what I had said earlier, what do you think happens when a group of amateurs tries to create legitimate time-proven magic, and the trick is pulled off perfectly? That means those amateur magicians cheated somehow. Let's use street magic for example. Those videos where you see a magician pull off a trick that completely fools the people on the streets. The thing is that more often than not, the magicians film dozens of videos with different, or sometimes even the same, audiences until they get the trick right. Then they post the successful 'street magic' clips on a video sharing site such as YouTube, and that's how the cheating is done.


Danganronpa 2: Goodbye Despair (2012) by Spike Chunsoft is the second game in the famous murder mystery visual novel adventure game series.

 
The premise of the story is that a stuffed bunny named Usami who claims to be a teacher has apparently kidnapped a group of sixteen students and taken them to a tropical island with eternal summer. Usami tells the group of students that violence is prohibited and everyone should live there peacefully and enjoy the vacation. Then all of a sudden Monokuma, the villain from the first Danganronpa game, makes his appearance, beats Usami up, transforms her into 'the little sister of Monokuma' named Monomi and tells the 16 students that the killing school trip has started. Just like in the first game, Monokuma manipulates students to kill each other in order for them to have a chance of escaping. The rules are that the killer, the blackened, has to go through a trial. If the culprit gets caught, Monokuma kills them, however if the culprit does not get caught and they point the finger at a wrong person, then Monokuma kills everyone else but the culprit, and the culprit gets to escape the island and supposedly go back home.  You play as Hajime Hinata and adventure from island to island solving the cases of your murdered school mates and cracking the trials in order to get closer to the truth behind why the killing school trip has to happen, why are the students on a random island and who is the person controlling the scenes as Monokuma.

Danganronpa 2's greatest strength is that despite the fact that it copy/pastes a lot of ideas from the first game, like the amnesia plotpoint, and then just does something else with them to cheaply "surprise" the player, the  game definitely has some nice presentation that are not so easy to see through.
Murder mystery genre has a trope for a way of writing tension into every story. The trope is to write about people living peaceful lives, with happy-go-lucky soundtracks and a lot of bright colors in the background, and then after you get to know a bit of the cast characters, things go south very quickly as brutal murders happen and corpses go flying around the place. That is what Danganronpa 2 does with the beautiful Dangan/Jabberwock Island setting. The first Danganronpa game started with the characters already in the killing area with tension in the air, so there was not enough variety in the feel of the settings unlike in this game. However, Danganronpa 2 still ends up being too long and draggy for its own good, but atleast with more positives than before.

The story:

Hope's Peak Academy. An academy where you can get tp only by being scouted, and the only people able to attend the academy are those who are absolute best in the world, the "ultimate" at something that can bring hope to the world. Hajime Hinata, a person who's forgotten his "ultimate" trait, thinks that attending Hope's Peak Academy is like being a celebrity or a superhero. It's the place he admires, yet, now on this very day he has gotten the chance to attend the place. All of a sudden the world goes a bit blank for Hinata as he heads inside the school, towards a place where he "must" go, as if he was drawn towards a door in the academy. Then he suddenly appears in a classroom that has 16 desks and with 15 other students in there, and none of them remember ever getting into the classroom with a locked room.
Magical Miracle Girl * Usami, A.K.A. Usami, a white stuffed rabbit with wings and girly clothes claims to be the teacher and the leader of the "school trip" that the characters have got themselves into. When Usami wings her wand the school room rips itself open like a stage set, and reveals a blue sky, a beach, palms, the ocean... And then Usami claims that she prays for Hope to fill the student's hearts, and that on this "Dangan Island" everyone simply needs to spend peaceful days filled with hope; to collect Hope Fragments while on the island as if it's a game, that kind of life is now the students' school work. After all, Usami really hates violence and pain.

The fifteen other students are all ultimates in their fields ofcourse.
Nagito Komaeda, the "ultimate lucky student," is a boy with a rather neat anime design and he likes to talk cringeworthy teamwork and hope speeches. Nagito won the lottery to be chosen as a student in Hope's Peak Academy, similar to the MC of the first game.
Hiyoko Saionji, the "ultimate traditional dancer," very popular actor who looks and acts like a kid.
Akane Owari, the "ultimate gymnast." She has a rough personality and the body of an olympic tier athlete.
Mikan Tsumiki, the "ultimate nurse," she cries alot.
Ibuki Mioda, "ultimate musician," she has a rockstar personality.
Kazuichi Soda, the "ultimate mechanic," has a rough outlook but an average and nice personality.
Gundham Tanaka, "ultimate breeder," claims to be the person who will one day rule the world. He has hamsters under his scarf, an obsession with darkness and a bandaged arm.
Nekomaru Nidai, the "ultimate team manager" who has led people in multiple sports into nationals. He's a person with a strong build and a loud shout. He's a real morality booster.
Fuyuhiko Kuzuryu, he's the "ultimate Yakuza." A heir to the Kuruyu clan; the largest criminal organization in the nation with over 30 000 members.
Mahiru Koizumi, "ultimate photographer."
Peko Pekoyama, the "ultimate swordsman." She's the type that pays a lot of attention to her surroundings.
Chiaki Nanami, the "ultimate gamer." She doesn't pay attention to her surroundings when she's playing games.
Teruteru Hanamura, the "ultimate cook," a weird looking guy with a lecherous attitude.
Sonia Neverminda, "ultimate princess." She's a foreign exchange student from a small European kingdom called Novoselic.
Byakuya Togami, the "ultimate affluent prodigy," an overweight guy next in line to become the leader of a massive financial conglomerate of his family; he's a guy with the exact same personality, history and name as the Byakuya from the first Danganronpa game.

On the Dangan Island you can move in a 2D way to the left or right to quickly get from place to place, and then click on a place to move there in order to investigate them and talk with the cast which is done in the more traditional Visual Novel manner. On the island there's a ranch; the Usami Corral, a hotel; Hotel Mirai, the Rocketpunch Market; a gigantic supermarket with no staff personnel, a beach ofcourse, an airport with airplanes that have had their engines completely removed; so they're just for show.
Then there's a bridge which leads to another island, the Central Island that contains the Jabberwock Park, a place with a mighty statue of a tiger, a large snake and a knight on a horse. The truth of this place, according to Byakuya, would be that the "Dangan Island" which they are on is actually the Jabberwock Island, a place with a central island surrounded by five different islands. In other words, the road to four more islands is still locked for some reason.

Usami even prepares the students a motive! Motive for everyone to get along, that is.

As everyone was ready to get into the fun which Usami promises, swimming at the beach that is, the sky turns dark and a rather familiar voice sounds through a screen near the beach telling the students to go to the Center Island. And then, Monokuma appears himself, the black/white machine teddybear from Danganronpa: Trigger Happy Havoc who loves Despair too much, Monokuma once again claims to be the true headmaster of Hope's Peak Academy. After a fight, Monokuma transforms Usami into Monomi whom he calls the "little sister" of Monokuma, and then he declares that the Killing School Trip will commence; want to leave the island? kill a friend. The rules are simple: the killer will be what is called Blackened, and the innocent ones are the Spotless. After a corpse has been found, there will be a period of time where you can investigate for the clues on whodunnit, then the school trial begins where you can figure out the truth behind the case, and then there will be the "Punishment Time" in which, if the player has figured out who the Blackened is, the True Culprit gets executed, however if they point a finger at an innocent, everyone else dies and the true culprit gets to leave the island.

The statues on the Center Island break apart and what Monokuma calls "Monobeasts" appears from the inside of them. They are basically transformers, massive robots. Monokuma uses the gatling rifle on one of them to take care of Monomi/Usami and the prologue ends.

In the personal e-Handbook that every student has, there are School Regulations added into there with multiple rules that the students have to follow:
-- Rules created by Usami
Rule 1: Extreme violence is prohibited on this island. Please live peaceful and relaxing lives with your fellow students.
Rule 2: Be considerate of each other and work together to obtain Hope Fragments.
Rule 3: Littering is not allowed. Let us coexist with this island's bountiful nature in "mutual prosperity".
Rule 4: The lead teacher cannot directly interfere with the students. An exception to this rule is made if any student violates a rule.
-- The rules get updated by Monokuma after the Prologue. The rules become the same as in Danganronpa: Trigger Happy Havoc.
Rule 5: Once a murder takes place, a class trial will begin shortly thereafter. Participation is mandatory for all surviving students.
Rule 6: If the Blackened is exposed during the class trial, they alone will be executed.
Rule 7: If the blackened is not exposed, the remaining students will be executed.
Rule 8: As a reward, the surviving Blackened will be forgiven of their crime and allowed to leave the island.
Rule 9: The Body Discovery Announcement will play as soon as three of more people discover a body for the first time.
Rule 10: Destroying any property on this island without permission is expressly prohibited. This includes the surveillance cameras and monitors.
Rule 11: You are free to investigate this island at your own discretion. Your actions in this regard are not limited.
Rule 12: Additional school trip rules may be added at the headmaster's discretion.

Notes from me:
- Monocoins can be used to buy items and there are character levels in this game.
- Transformer monobeats, superficial differences? lol...
- The trials have been upgraded more interesting with the 1v1 Rebuttal Showdowns and common agreements.

The hotel grounds on the island contain a cottage for each of the students, places where they can spend their time during Nighttime, which starts at 10 p.m. every day along with a nighttime announcement from Monokuma.
In comparison to DR1, Danganronpa 2 is a game which pushes the player to spend more Free Time to getting know the other students.

Chapter 1. It gets revealed by Monokuma that Monomi stole the memories of each of the students, so they're not freshmen at Hope's Peak Academy at all. According to Monokuma that's a cliche'd twist so it won't drag onto the ending of the story. Monokuma can, however, return these stolen memories, if the students are willing to do a little work for them... That work being to kill each other. Also, there's a traitor amongst their midsts.
Byakuya had decided to make a party which will happen late at night after Monokuma's announcement, and everyone needs to attend. Magito, the ultimate lucky student, decides to make it so that whoever draws a stick with a red mark will have to go and clean up the place where Byakuya's party will be held, Magito himself is left with the red-marked stick.
During the party as the characters go in, they are bodychecked by Byakuya for all weapons, then inside the lights go out and Byakuya goes missing. At the end he's found murdered under a tablecloth with night goggles and a knife next to him.
The first investigation is somewhat interesting. There is definitely a deal more information to be handled in comparison to DR1's cases and it's hard to pinpoint just at a single culprit due to the better handling of information to create a more challenging trial. Although you do get a very clear idea on the potential culprits, the clues to figure out the only possible killer are sadly insufficient until the trial. There is sort of a neat misdirection to the trial and it really helps in fleshing out the characters in interesting ways but there are negatives to it as well. Anyway, I think it's definitely better than the cases in DR1, except maybe the second as the misdirections in both are similar. The Trial segment is pretty straightforward like in DR1 but it's made much more interesting with with the handling of the dialogue between the characters as well as the few new modes during the nonstop debates.
 I think the biggest problem with the case is the set-up to the crime; the misdirection makes sense in the story, but the true answer is pretty impossible to believe to have been planned to such lengths, and it does handle a deal of coincidences to get to the point of the murder; the game excuses it in the classic way as "the killer must have known beforehand" so that they could plan for the murder but the clues and logic behind how it plays out is really circumstantial and iffy - there is no way for the killer to have been able to do a certain act in time and there is no reason for them to plan it like this due to there being absolutely no logical reason to assume that the planned victim would do a certain act. It's basically a Forced Twist that is not really necessary to this case, but is necessary for the overarching story about Hope (in a similar way that the writers attempted to make Byakuya relevant in, and after, the second case of DR1 although his side plot never progressed after it). Also, the planning of the murder itself borders on impossible - I don't see how they could plan it and call it "logically sound," and time it perfectly even with knowledge.

So: The case is good but the ending is somewhat lackluster. It's supposed to be a twist which throws the player out of the loop, but it's not foreshadowed well enough to impress in comparison to the foreshadowing of what happened before it; it's kind of a jumbled mess that does not work as well as the first answer the player comes to. But everything before that ending segment was handled well and the writers deserve props for trying, and being able to make a somewhat interesting apartment case.

Chapter 2 starts with one of Monokuma's Monobeasts disappearing. They're the gatekeepers to the other islands from the Central Island, so that means a bridge to one new uninhabited island is open, showing us just how much more massive this game is in comparison to the Hope's Peak Academy setting in the first game.

The Second island contains Ancient Ruins which looks like the Hope's Peak Academy, a diner, a drugstore, a library and ofcourse a beach with a luxurious beach house.

Monokuma has prepared an Arcade Game named Twilight Syndrome Murder Case: Investigation Edition, which will serve as a motive for the next set of killings. Students can avoid playing it, but if someone were to play it in secret, they'd have the upper hand and gain a pre-emptive strike, as the others wouldn't know the motive. The arcade game tells the story about "Girl A" (the player), B, C, D and E in a class room talking about the evening news. A body was found in a school, and the girls were the ones who found it first but never reported about it to the police. One of the girls had taken photos of the body and another girl rips them apart. Then a girl is seen being haunted by someone, and she was then killed by a baseball bat, then, Game Over.

The second case has to do with imitating a past event which the Arcade Game adapts. The ones who play the game can do the murder.
Kazuichi heard about the girls going to the beach second island together so he decides to get Hinata with him. As Hinata leaves the diner full of swimsuit-wearing girls, a Body Discovery Announcement happens. in the beach house. A baseball bat on the ground next to the corpse of Mahiru. There are more similarities with the Arcade Game; Kazuichi found the body which made the BDA ring, which means that two other people had found her body before that.

There are two types of serial killers mentioned in this game, the schoolgirl Genocide Jack, familiar from the first Danganronpa game, and the masked unknown person Sparkling Justice who wears an anime girl mask.
A group named World Enders who ended the world also gets a mention. Monokuma claims three things; that the World Enders are behind the students' getting transported on the island, that the W.E.'s have put a traitor into their midst as the 16th student and that the W.E.'s are the Final Boss of the island.

The case once more ends rather quickly after figuring out that one person aside from Kazuichi has definitely been in the cottage. As you can tell from TBD announcement that there must have been three more people at the body before Kazuichi; the murderer and 2 more witnesses, the second trial starts without knowing who these could have been. It's different compared to DR1 in the sense that you get insufficient information in the investigation periods to be able to answer all the mysteries, however, it makes the trials more worthwhile.
The trial of the 2nd case deals with the game in order to figure out how it fits with the case and the two other people (out of the three who need to see the body for TBD announcement) who were at the beach house after the murder. The problem with this case is that there is a lot of stalling and the pacing is off; there's still a nice amount of information that forms the mystery, but the killer this time is really easy to guess during the investigation period if you pay attention and know enough of the tropes of the genre. The writers use misdirections to lead the player astray but the identity of the true killer is obvious despite that. My critique for this sound any familiar? This case is about equal in all ways to the fourth case in DR1. So definitely a step-down from the first case of this game. One thing that really bugs me in this case is the method that the killer used to escape the crime scene; it's not fleshed out enough, seriously. The case loses points because of how slow the post-trial part progresses. After figuring out the culprit, it drags on for a long time.

Chapter 3 begins with Monomi defeating yet another Monobeast which of course means access to a new, 3rd island.
The third island contains a  Hospital, a Music Venue, a Motel, a Movie Theater and an Electric Ave.

The third case begins with Monokuma making everyone watch a boring film, Hajime decides to pay 1.5 million to not watch it though, and then an Invitation Ticket to the Electric Ave - there's a music band stage is inside - being is sent to everyone. The invitation claims that they will hold a party for Fuyuhiko due to a certain thing happening to him at the end of chapter 2.
During the party Ibuki, the student rock star, holds a concert with loud music. Then Monomi appears and tells that Akane, the ultimate gymnast, is battling Monokuma on the first island. When Monokuma tries to shoot Akane with a bazooka, Nekomaru jumps in to take the blow but still doesn't die, and just like Fuyuhiko from chapter 2, he gets hospitalized. The next day, three of the students act weirdly and Monokuma claims that they have caught something called the Despair Disease which is contagious and this disease is their next motive for killing.
The "infected" get quarantined in the hospital on the 3rd island which is the setting for the third case. There are two cameras and two screens between the "infected" at the Hospital and the "outside group" at the Music Ave through which information is shared. Two deaths and an investigation dealing heavily with the time of death. The investigation is a bit artificial this time, you get to investigate what happened but not what truly happened as the focus on those get revealed in the court, well, in this case it's tiring to point at a person logically but you can rule people out to come to an answer.
I feel like the writers thought that the third case would be more 'grand' than what it ended up being. The base idea about the despair disease is badly explained - it is crucial in this case to explain it and it was NOT, for the sole purpose of the disease just being bad 'foreshadowing' for the final chapter. Due to the type of case and type of information sharing, the trial part of the chapter felt reeeally draggy and boring. The storyboarding is as bad in this one as in the cases in DR1 with only sliiiightly better pacing due to there being a lot more small details to go through, but it's still a proper case nevertheless despite all of these flaws.
*I will explain the major problem in more detail at the end of the post.

The third case was a bad case. There is no way for the killer to be able to hang the victim which wasn't explained, there are multiple clues that are never explored enough - bloody shoes but no shoeprint, unisex clothes, despair disease.. -  despite the fact that, if you think about it, they hint at other "truths" MUCH stronger than the circumstantial evidence they talked about with the game's killer. What I'm saying is that these possible theories were never countered and there is no way to come "just" to the killer they give the player, in fact the "real killer's" identity seems rushed and lackluster, almost as if they forgot what the story for the third case was about. I seriously believe they took some kind of summer break between the investigation and trial segments and they lost their notes for the case and put up the superficially most obvious person as the culprit despite there being actual evidence that point at other characters (again - the evidence does not have to point at the other characters as they are theories, but they are never explored for you to believe that your theories might have been wrong. You just get the supposed real killer reveal). I thought the case had potential to be O.K. but after giving it a thought I don't think it exactly makes sense. The writers did not go through all the possibilities this time; The answer changes depending on how much you think about the evidence, of course, as it should be, but the writers did not think them through themselves! Everything about the despair syndrome could be theorized in order to come to completely different conclusions and the writers did not even notice that loophole. The disease is only a plot device for the last chapter. Disappointing.


Fourth chapter and a fourth island, which is a giant amusement park. The fourth island contains a horror house, a mouse-themed Nezumi Castle, Rollercoaster and a Funhouse that you can get to by riding a train, only if every person on the island is there does the train move though. Nekomaru also got turned into a robot after tanking a missile in the earlier chapters. He has a sleep-mode button on the back which puts him to sleep, a radio-signal clock in his chest to always be able tell accurately what time is and he can shoot soda out of his eyes.
The fourth chapter has to do with learning small bits and pieces about the truth behind the World Ender organisation and learning the fact that Byakuya had been part of a killing game before; in the first Danganronpa game.

The case of the fourth chapter has to do with a Trick Building and Trick Rooms; trapped within closed rooms with no windows to see outside, it also has to do with traveling across two buildings with a certain trick on how you can do it, and manipulating the clock's time. Due to how the Funhouse's built-in tricks and the set-up of the case work, it's not hard to guess that the case is pretty impossible to completely deduce. Monokuma traps the remaining students in the Funhouse which contains a Strawberry and a Grape house. Monokuma tells them that they can leave only after the next killing has happened, and the motive for killing? starvation. No food while trapped in the Funhouse.

As there are no Monokuma announcements and windows, Hinata wakes up in the grape house and looks at the clock telling 6:55 AM. The group is to gather at grape tower at 7. As he opens the door, which instantly opened, the 'body' of metal of Nekomaru is found in pieces in the tower. Someone somehow was capable of destroying his steel body which was capable of tanking nukes and Fuyuhiko saw Nekomaru go downstairs the strawberry house at 5 am.
The tricks of this case contain a little bit of complexity to think about. A ringing clock at 5:30 AM, the 'ultimate weapon' gained from the dangerous dead-end room, the strawberry building's door locked from inside the grape tower and the strawberry building's door mechanism which leads to the tower was destroyed so it can't be opened. And the elevator which goes between the strawberry and the grape buildings was broken, the elevator left at the grape side meaning that whoever used it must have left at the grape side.
Although there are not that many strong clues, you can come to the right conclusion about the identity of the killer with process of elimination even if you miss the most important hint.
Puzzle houses, trick rooms etc. are popular in mystery series, I'm sure you can imagine something like a building which has some kind of a mechanic on the bottom and is able to move as a popular type of trick, there are also buildings with a well-explained layout for the reader to get a clear view on who can possibly be the suspect. The layout is well done here, but the fourth case's trick is sadly just elementary.

After pointing out the killer's identity the pacing of the trial segment of the fourth chapter slows down to a goddamn crawl. . .

Chapter 5 starts up with Monomi defeating the final Monobeast and opening up the road to the final island. The last island is a sci-fi type massive city and the island consists of a Vendor Street, a
Plushie Factory which creates human-sized Monakuma plushies and a Military base.
Nagito arrives and tells the remaining students that he has not figured out the identity of the Traitor (as there is a 'traitor' of Monomi among them) but will try to figure it out soon. He also tells them that Monokuma does not need to give a motive this time and that the next killing will most likely be the last one.
The students come up with a plan to capture Nagito in order to stop him from potentially killing someone.

The fifth chapter deals with bombs and adventure. Nagito had set up a timer to a number of bombs that will go off after two days. He claims that it's all for the sake of finding out the identity of the traitor who is among the remaining group of students. If the traitor won't come and speak up, the explosion will be so massive that it will destroy the whole Jabberwock Island.
After dealing with Nagito's "bomb" threat, he claims to be in a warehouse nearby the Factory, and when the squad goes to the warehouse where the door is blocked by something. After entering the door, the warehouse sets on fire.
After the sprinklers put the fire out, behind a curtain a body brutally tortured to death was visible.

The fifth case feels different from all the other cases in the game and frankly feels like a breath of fresh air. As a murder case it's not that much different but the way of presentation and lack of clues really help brush away the tiring and monotonous cases that there have been so far. The gears of the actual story, about the Central Island's Countdown and the truth behind what's going on have finally started moving. The case has the most important victim in the game.
Sadly the potential for what could have been done with the victim while he was alive had much more promise to than what the fifth case and trial offered. The truth behind the killer is quickly figured out and there's not that much going on in this case, it feels sort of bare-bones, however it does have a 'true answer' second act to it which is expected of the victim. I think the problem with the second act is the fact that the real culprit really should be the only culprit, if that makes sense. The game's and Monokuma's logic to present the trick as something ingenious is not really logic at all, but it does work out to make the game more interesting as it leads up to a reveal of the Traitor send to infiltrate the students by the Future Foundation.
All things considered it's very weird how the identity of the culprit is just about luck, and it's weird how the characters acted like the Traitor is some kind of liar despite the traitor's actions.

After waking up the next day post-trial, the game sort of... "breaks." Characters who have died appear to be talking, every single one of them. The students have found another message left by Nagito which contains incompehensible talk and the code to the Ruins on the second island.
As the Timer on the Countdown of Monokuma reaches zero, the world seems to collapse.

Chapter 0 is written as in-between for chapter 5'sand 6's transition. It contains Nagito, a person who claims to hate the Ultimate Despair, talking with another student who claims to have been manipulated by her. The student claims that they are loved by talent as well (Nagito is the Ultimate Lucky Student), and they claim that the world, and everyone in it, bores him/her. . . Chapter 0 is supposed to foreshadow twists in the final chapter but sadly it ends up feeling really forced.

Chapter 6, the final chapter
The remaining few students appear inside the Hope's Peak Academy. Monokuma claims that it is time for their graduation exam, and they have two choices: Leave the Jabberwock Island or Stay. And before they can make their choice they have to go investigate what's happening in the outer world as they wait for someone to arrive.
In the Hope's Peak Academy, it seems as if the hallways change, the screen seems like as if the game has been hacked and doors have mysterious borders on them almost as if they have been blocked by magic. The investigation of the final chapter contains about investigating for information on the Killing School Life from Danganronpa: Trigger Happy Havoc, and everything related to it.
The final trial is the "grandest" out of any trial in the series so far and it has to deal with figuring out whether or not the remaining students want to 'graduate.' There are multiple shocking revelations mostly about Nagito, the Traitor, the world itself, the Future Foundation, the Killing School Life from DR1 and so on. It's all somewhat entertaining but there are some problems with cliches, reused ideas (Monokuma talks through the 4th wall about them as a joke sometimes) etc. and the dragged out and sometimes cringeworthy dialogue between the twists somewhat hinders the pacing of the final trial.
The last group of students to survive I feel is the most boring out of the bunch. The final big twist did not really shock me at all and lacked alot of build up, the identity of the villain was disappointing to say the least and the ending was about as lackluster as DR1's. These games really need longer epilogues due to how long the chapters are. They just end and the hopeful future is just open to guess.

Seriously I want you to think about the truth behind the world and the main character for a bit. It's just too much. It's not even that special, it's just too much. I stopped playing the game for 3 weeks after I reached the trial portion of the final chapter. It just could not keep my interest with the ridicilousness, and it was not even that well weaved into the story in the first place. No big complaints but there should have been more content if they decided to make things so over the top. And by the way, the final villain.. There should have been foreshadowing for some things about that person but there was not, in fact it was a pretty dumb move to make that person the villain of this game as there should have been a mention of certain actions they made in the First Dangangonpa game, but there was not.
There is a rather cheap element of shock factor in the final trial of the game which they try to play off as if it was being planned but the stuff that "foreshadows" to it pretty clearly got added afterwards into the game such as the flashback right before the final chapter. The third case also "foreshadows" the final chapter but it was written in so iffy ways (the motive of the culprit) that you can tell that they did not even have any idea about the last chapter at that point.



Let's go over my thoughts of each case in quick succession:

Case 1: Case is well written for an apartment case. Neat investigation and a decent cast of characters. True ending was disappointing due to lack of foreshadowing and it was clearly written just to throw the player off, simply too unnatural type of writing.
Case 2: Mediocre. It's as okay as the 4th case in DR1 but the potential from the first case makes it worse.
Case 3: Bad case. Could have been mediocre but the writers somehow forgot the plot that they were writing. You can tell that they were bored with the case.
Case 4: Average case. You can come to the right conclusion with the process of elimination if you're too tired to think of the clues. The trial segment slows down to a goddamn crawl.
Case 5: Interesting case due to being different than the rest in a sense. It's not that special in fact it's a bit bare-bones, but it brings much needed variety to this tiring series. Sadly the potential for what could have been done with the victim while he was alive had much more promise to than what the fifth case and trial offered. Well, atleast the trial has another side to it by revealing the Traitor.
Case 6: "Leave the island or stay." Meh. It's far too grand for its own good, and the identity of Monokuma was trash as well. It's not a case that interests me, it just reveals the "overarching story" behind what's going on with the Hope's Peak Academy survivors from the first game, and so on.. Too bad this game series does not have a "good" or well written overarching storyline, if you can even call it that.

Notes:
- There's an interesting wildcard in this game in the form of Nagito. He plays the same role as Byakuya in DR1 would have played had the game progressed its plot any. The russian roulette part of DR2 with Nagito is probably the best moment in the game when you consider what it lead up to.
- The Trial game mode's "Hangman's Gambit's" were made harder in this game by not adding any letters into them; the first game's HG's were insultingly simple, however, they take far, far too much time this time around. They should have been thrown in the trash can honestly as they serve no good purpose.
- There is a reveal about Byakuya in the fifth chapter but it seems almost as though it's an idea they just had to brush quickly aside because they couldn't manage to integrate it into the story.
- The fact that you get insufficient information to finish the cases in Danganronpa 2: Goodbye Despair is kind of lackluster, however it also has positive sides to it due to the Trial segments of the story being far more worthwhile. In DR1 they frankly felt like a waste of time.
- Game had a pretty repetitive structure to it again for how long the chapters are. = A new chapter->New island->investigate->talk with others->case->investigation->trial->post-trial&re-do->repeat.

"drag-man's gambit"
- My biggest problems with the final chapter are that the entire premise to this "killing school life" the truth revealed at the end of DR1 which is also gone over again to reach the truth in the end of DR2 for a more grand scale finale, well, it was not that well written in the first place. I think it was stupid and does not really work to do anything positive to this series other than stop the monotonous cases that came before it and replace them with something completely different.
+Most of the cast of characters are better humanized in DR2 undoubtedly but they're still not impressive by any stretch of the imagination.
-The soundtrack for the game is again mediocre, perhaps even worse than in the first game, and it gets very repetitive listening to the same monotonous tunes chapter after chapter. Sure, there are a lot of tunes to listen to but it's still the same autotune junk as it was in the first game.

So, this is the last part of the post that I mentioned. The major problem with the better structured cases of Danganronpa, most prominent in Case 1,3,4,5 in DR1 and Case 2 and 3 in DR2, is the absolute lack of direction with how the characters figure out the truth in comparison to the player. The clues can instantly lead the player to the truth and know of the twists beforehand, even before the investigation starts (DR1 is very offensive in this aspect) and almost always before the trial starts. The game however plays it in a way that the writers think the characters follow the logical patterns of the player which feels very artificial; the "questions" brought up in the trial segments leave out specific parts of the story until the end 'twist,' and since you as a player, even if you don't like to think much about the cases, can figure out what is happening due to what the clues are supposed to present. The characters keep yapping on about what this particular clue and this and this and this particular clue could mean, when the player has it all figured out to the far future already; why..? Bad writing, that's why. The writers believe that this mechanical "proper clueing" that leads to answers is a way to create real fair-play mysteries - they believe that this type of writing style presents the genre, which is not true and they do not understand this. Continuing on with what I was talking about a bit earlier: Understanding what the clues are from a trope-standpoint makes a vast majority of the stories in these cases very easy to guess in how they will play out. And that's a problem because there's 16 students on the island and you are still able to immediately point at the right people just from understanding that " 'this is an obvious clue' smells all over what's happens in this segment of the chapter." Talking about artificial plotting, in a chapter there is always the build-up segment, the investigation segment and the trial segment (in DR2 the trials are better handled in the middle, but the beginning and the end of the trials feel awfully dragged out).