- Desmond Sycamore [Professor Layton and the Azran Legacy]
Professor Layton and the Azran Legacy (2013) by Level-5 promises the series' fans a grand finale to end the journey of Hershel Layton with. Azran Legacy is the final game of the second trilogy of this popular puzzle-mystery and adventure point-and-click game series. Katrielle Layton is of course now a thing but this game basically wraps the series up in more ways than one, even the theme songs for this game can bring some nostalgia to the player, such as when visiting London and hearing the London theme once more.
Up until this point, the told legends of the great Azran civilization which existed a million years ago have been spread throughout the Professor Layton series, specifically through the archaeological findings our professor makes at the end of the Last Specter, the Miracle Mask and even the Eternal Diva, which is a Layton movie that I should make a post about some day. All of the great findings Professor Hershel Layton, his side-kick Luke Triton and his assistant Emmy Altava have made have been created by the legendary Azran, so the civilization's existence holds a very important part in the Layton universe, so much so that even the addition of an archaeologist who never appears in the story, Donald Rutledge, and his 'Ancient Histories' books which explain Rutledge's findings of the Azran in the game series, are an impressive addition to fleshing out the world of Professor Layton, as it shows that there're other impressive people who have accomplished much when it comes to being an archaeologist. 'Ancient Histories' depicts the ancient story of Azran more than anything else in the world according to our main character.
Now, since Azran Legacy is by far the longest game in the series, in more ways than one, so I have to consider writing this blog post in a more fitting way as well by splitting parts of this review up. Talking about fleshing the world out, the newspaper-related sidequests in this game give a nice sense of time progression and worldbuilding to the series as well. The sidequests really fit the theme of building a lively world that this game was going for.
As the name says, the game reveals the story of the Azran, and it's actually unlike any other Layton game ever created. The story kicks into high gear right off the bat as the antagonist organisation Targent makes their move toward getting their hands on the Azran's secrets, and the emissary of Azran is found. Targent take control of every piece of Azran area that have been found by Layton in the last two games and even the Layton movie 'the Eternal Diva.' The game from the very beginning to the very end feels like an ending chapter of the other Layton games; it's packed with content and action, which is the game's greatest strength and also its greatest weakness, as the pacing can be at times far too quick for its own good - especially at the end, as the game does not wrap up the best way it could when you consider how much potential there is for it to reach even further heights.
Azran Legacy thrives on its constant use of worldbuilding. |
And as I mentioned earlier, the game's antagonist is a group familiar from the previous game called Targent, a somewhat violent and extremely powerful military organization run by an archaeologist known as Bronev. Targent are after Aurora and the Azran eggs as Layton and co. travel the world from a desert area to the icy Froenborg to the jungle where an unmapped village lie, and so on.
The Azran Legacy had the ingredients to be like an early 2000's Disney film, as the vibe I got from the story of Azran was very similar to Atlantis: The Lost Empire, so it was building up to be an enjoyable story with neat presentation and ok characters, but man, the creators took these elements and created something special that was consistent and packed with great writing from the beginning to the end.
While Miracle Mask had the flashback part, where it split the story between Layton's past and present, be a new and fresh addition to the franchise that was completely different from the earlier games but still the rest of the game was pretty on and off, the Azran Legacy on the other hand is completely different from any other Layton game in its story structure.
Layton and Sycamore debating about ancient texts. |
So - Azran Legacy's story is the direct build-up from the previous games of the trilogy and the movie. The game is more 'grand' in scale than any other Layton project so far as well. The archeological finds of Professor Hershel Layton's; the "Golden Garden" of the Last Specter, the "City of Harmony" of the Eternal Diva and finally the "Infinite Vault" of the Miracle Mask, are at the beginning of this game revealed to all belong to the Azran civilization from over a million years ago.
All in all, the Azran Legacy is closest to a 'great' Layton game that there has been. I personally like the Unwound Future the most, but when it comes to a well-written story and characters, this one is the best due to how well it can handle them all at the same time. If only the game`s pacing was not as quick, it could have been my favourite Layton game. The characters are written really well in Azran Legacy. Layton's intelligence doesn't shine as amazingly as in the past three games, but he's still getting some time to shine such as in chapter three.
The player gets to know Aurora and professor Sycamore alot in this game as they travel with Layton, Luke and Emmy. Layton and Luke get to meet their parents in this game again as they appear here and there, which is neat.
The story of the game plays out much different from any other Layton game. It's action packed, both character and story driven more than the earlier games as well. Aurora is an interesting element in the series from the standpoint that she's almost like a fantasy creature, an element of ultimate archeological find in a Layton game, a series where these huge things are usually revealed at the end of the story. Azran Legacy is a story that was built up from the huge events of the earlier story, and that makes it also feel much more grand, and make no mistake, the story really is "grand." Its scale is world-wide as Layton and co. get to adventure with Aurora, an Azran citizen from million years ago, as they go against Targent.
The soundtrack of the game is great however there are simply not enough tracks for how grand the game is.
The Prologue
Icy town of Froenborg |
Raymond, the butler of a man named professor Desmond Sycamore, an archaeologist himself much like our main character, arrives inside to check professor Layton's identity for sure - with a puzzle, of course, before they leave off. The puzzle is simple: "find out the destination of where they're headed." Layton cracks it no problem and they head towards the snowy town of Froenborg through the air.
Emmy narrates that it would be a grand journey that would take them all across the world as well as the last adventure she would share with professor Layton.
Chapter 1: Frozen in Time
The group heads towards professor Sycamore to confirm the find of the living mummy. A girl named Prima tells them that suspicious looking soldiers have been gathering around the town of Froenborg recently. The suspicious men can be seen talking about "capturing the target." Prof. Sycamore is said to be investigating a cave north of Froenborg so the group decides to go get him from there before the shady characters get there. As the fate has it, the cave entrance is blocked by an unbreakable ice wall and the group has to figure out a way in.
Inside the cave Sycamore can be seen and the living mummy is inside there as well. Both Layton and Sycamore claim that this would be the greatest archeological find ever: A young girl inside an ice possibly older than a million years old sleeping inside some sort of cryogenic sleep; she's somehow alive...! As the ice is broken and the girl wakes up from her slumber, a man and a group of armed people arrive to take her. Layton and co. go on the aircraft and start a fast paced battle through the skies that lasts quite a while. It's unlike anything seen in professor Layton games so far. As you manage to catch up to the enemy ship containing the mystery girl, Layton and Luke decide to board it. As they get to the girl once more - the big boss appears. His name is Leon Bronev, an archaeologist. The chapter ends as Layton, Luke and the mystery girl jump out of the ship on a rope and fly to the ground at rather high impact, the girl drops from Layton's hands a little before they do.
Chapter 2: The Mysterious Girl
Fighting against Targent while flying in the air by Bostonius. |
Professor Sycamore and Emmy land on their flying ship and arrive to where Luke and Layton landed. Sycamore explains that the forest is called Lake Kodh, named Siren Lake by the locals due to it supposedly holding malevolent spirits.
Town of Kodh. Professor Sycamore believes that the mysterious girl led the group to the town in order to lead them towards an Azran relic that she is looking for. The town is known for its heavy number of accidents - aircraft malfunctions, which could be caused by the Azran relic hidden somewhere in the town.
As the soldiers arrive at the town and Layton's group spy on them in secret, professor Sycamore explains that the soldier men of the villains belong to a group named Targent, bent on unlocking the power of Azran, so they have to find the girl before Targent does. A local fisherman claims that a girl is walking on water and with a puzzle you can get to her in the same way by walking across ice cubes. In the middle of the lake the girl opens up a waterfall in the middle of the lake and it shows the ruins of Azran.
The girl calls herself Aurora, an emissary of the Azran. Her mission is to pass on the Azran Legacy to 'pure people,' but after saying that her demeanor changes and she can't remember anything about what she had said. After solving a puzzle in the Azran Chamber, Layton and Sycamore decide that they are to find the five keys that exist around the world - Aurora calls them the Aura Stones capable of storing the power of Azran. After getting to the ship sneakily with Aurora, as professor Sycamore had fixed the engine of the aircraft by then, the group head onwards to try and get the Azran keys/Aura Stones. Time to continue the journey around the world - starting with London, the place where Hershel now lives and works at the university of Gressenheller.
Chapter 3: A Day Out in London
A few days later. In the HQ of Scotland Yard's (the famous police force of London) archives. We see inspector Grosky (from the earlier two games) talk with Carmichael, his superior, about Targent. We learn that they are a paramilityary organization that is active in all parts of the world, with moles everywhere from politicians to the police force. Even though their criminal activities are open to the police, their motives are not. To catch Targent, Chief Carmichael asks inspector Grosky to unearth the mole of Targent inside Scotland Yard.
As Grosky does his thing in S.Y., we head onto Layton's residence. Emmy, Layton and professor Sycamore talk about five places around the world where they can find the Azran stones as Luke and Aurora talk about shopping places around London, for necessary items such as tea will be required on the adventure when the group tries to get their hands on the Azran stones.
Outside, Layton and Emmy spot Dean Delmona, Layton's boss, as well as inspector Grosky who is hurrying around, apparently on a case. As Grosky can't solve many cases without Layton's help, Emmy pushes Layton to go and help the inspector.
One cool part in this chapter is that we can meet Brenda Triton, Luke's mother, in London as well. After solving a puzzle from her, Luke notices that Aurora has disappeared, gone towards the museum.
At the museum, inspector Grosky runs at Layton, but instead of trying to ask for help, he just runs away. This act of top-secret confidentiality makes Layton question the situation. Aurora can be easily found as well near the museum. Aurora wants to go in the building, but there's a "special closure." The guarding policeman tells Layton and Aurora that there has been a robbery as the police investigation is going on.
As the group can't enter the museum at this point in time, Emmy decides that it would be better to go to a fashion shop and get Aurora new clothes as people keep pointing out her 'rags,' so she stands out a bit.
After getting Aurora normal school girl's clothes (no skirt though), the group decides that it would be time to go back to Bostonius where professor Sycamore is waiting, though after Layton sees Grosky, they decide to go after him.
Grosky is in a sticky situation as the antagonist criminal organization Targent had sent hitmen after his life. Emmy saves Grosky from getting his head shot by one of the hitmen, but even after that, the inspector is not willing to share the information about his top-secret case.
London Aerodome is where the flying ship Bostonius is located at. Layton and co. go to Sycamore and explain Grosky's situation to him. This adds a neat sidestory to the plot, where you can't just linearly go to get the Azran stones.
Sycamore tells Layton that uniformed men, likely Targent's, have been showing up around all Azran sites around the world, and Layton tells him that the police are after Targent. It's an information swapping moment.
Wild wild west town in the desert |
Because Targent is after Azran artifacts, Layton asks Luke and Emmy to find clues about any thefts of that nature in the archives.
The museum appears to have been attacked by thieves five times in the past year. Professor Sycamore asks the group to just go and see what's up in the museum themselves. At the closed-up museum, Clark Triton can be seen. Luke's father tells Layton and Luke that he's investigating certain things so he has authority to let them also go in the museum. Clark is investigating the stolen-but-now-found ancient remains of a stone tablet. Layton confirms that nearly all the pieces of the ancient remains are fake.
At this point there's an active puzzle, known from the past two games as well. This time it's very different feeling though as it has three archaeologists talking about the archaeological thefts, the culprits, and the mole of Scotland Yard. Layton, Clark and Sycamore come to a certain conclusion that the person who was capable of retrieving the stolen artefacts must be a high-ranking office.
At the Scotland Yard's HQ, the person who could steal the artefact, the person who had the authority to manipulate the police work... That person could obviously only be inspector Bloom. Layton and Bloom get into a short but impressive battle of wots that Layton easily wins by cornering Bloom to 'not do a certain type of reaction' to what Layton asks of Bloom.
It's been a very long and diverse chapter up to the end. Now that the 'Scotland Yard mole case' is over, Layton and co. can finally start their "lenghty and tiring journey" around the world. But before that journey, Lucille and Roland, Layton's parents whom we met in the last game (Miracle Mask), appear to say bye to him. Moments like that are very neat in stories where we flesh out the cast. Professor Sycamore tells that he had called Layton's parents; actually he knows of them and owes a debt to them.
Chapter 4: The Hunt for the Eggs
~This chapter is extremely long in the game due to how much you can adventure around the world.
The Jungle |
In this chapter you can deal with the problems in all of the places around the world. Some of the side quests have to do with a newspaper's mentions of odd sightings and events that are going on around the world, and Layton's squad can go to see what's up.
The Jungle arc begins here. In the jungle there's a village named Phong Gi, made up of mushroom shaped buildings, the population also has mushroom shaped hair. The area around is something you expect to see in a Tarzan movie with a hollow tree forming a bridge and so on, it's just beautiful. The village has a festival contest where they try to make the village chief laugh, but with bad success rate. The chief happens to be carrying one of the Azran eggs as well. I just love how exotic everything is in this 'arc.'
As Layton with a duck face, Luke with a red reindeer's nose and Desmond Sycamore with a bland joke could not make the chief of the village, Morel, crack a smile, the group decides to go get intel from the village on what could help them make a man laugh. Button, the Chief's granddaughter gives some intel and the squad head over to the forest, then the Chief's apartment to ask his wife Lepidella why the chief has gone from being a laughter into never smiling. As Layton figures out from Lepidella's words what the root problem is, they still need to figure out how to deal with the Chief, so Layton needs certain things, such as glue from a snail or a crystal from a cave behind a waterfall, to build an item. Glasses for the chief, that is.
The Jungle arc ends up with Aurora telling that the Azran themselves created an Oasis in a desert, the Oasis being the jungle. Layton confirms how impressive it is that the Azran could affect life itself.
The Island arc, otherwise known as a tropical sun-kissed island, starts off with Sycamore, Layton, Aurora, Luke and Emmy arriving at the island with a beautiful beach.
This takes place in London actually |
Layton's squad learns that the one true popoño, meaning the Azran egg, gets passed around the people in the town of San Grio. No one just knows where it is or who got it, there's a harmony code-type of thing that Layton has to learn in order to understand who got the egg. Girls pass the egg to boys, and so on. After tracking the egg down for a while, as it had gone from one person to another, the group heads to the marketplace and an active puzzle starts where you have to figure out how the egg gets passed on, the patterns between who passes the egg onto what kind of person has to be figured out.
After figuring out the true owner of the popoño, the player can truly understand what the person named Bud meant when he talked about circle of harmony.
And that concludes the Island arc.
After the Azran stone is found, we learn that Sycamore's assistant Raymond seems to be keeping a close eye on them and Aurora gains new memories which she had lost.
The Desert arc brings Layton and co. into the red desert. As Aurora only senses a faint presence of the Azran egg, Layton explains that they have a long journey ahead of them and that they should go to the nearby Torrido town to gain intel on Azran ruins that might exist nearby.
Contrary to the places before, the wild wild west-styled Torrido town is hostile towards outsiders, however they also have a bigger problem; a massive 'mighty wolf' called Old Red tends to attack the town every now and then and keep the citizen panicking. The wolf started coming down to Torrido about three weeks prior and it happens to be carrying an egg with it.
The sheriff of the town gives the squad a fair warning but they won't back down, so the group decides to head to an old abaned mine nearby which is the den of Old Red. As they find the beast, Luke tries to talk to it. Old Red tells Luke that because he doesn't have much longer to live, he's been going to Torrido because he wanted to meet a girl who once saved him. That girl also gave the Azran stone to Old Red, so he won't be parting with it until he can give it back to the girl.
Layton and co. find a girl named Scarlett who wears a red scarf as Old Red told them that the girl who saved him wore one, however, Scarlett was not the one. As leads begin to die out, Scarlett tells them that they should meet up with her grandmother who knows everyone in Torrido. After seeing an old photograph, Layton deduces that the old lady, Ruby, is the girl who had saved Old Red.
After meeting Ruby, Old Red gived her the Azran stone, and Ruby gives it to Layton.
The Desert arc ends with Layton and co. arriving at the ship once again. Aurora regains more memories from the stone, partially only, though, as the Desert used to be a wasteland even in the times of Azran.
Next up, the Hillside arc which references the famous love story Romeo and Juliet. The place is 'a rustic idyll known for its strong winds.'
Newspaper article talking about Froenborg |
Romilda is the bride who is heading inside a chapel door, but the wedding is not what Layton expected. Romilda walked inside the building as "Dragonlord's bride." Becoming the Dragonlord's bride means to sacrifice oneself and blow through the wind as a soul, in order to calm the storms around the area, and as Sycamore best puts it, "that is no chapel, that's a prison." And as Aurora senses; inside the prison, an Aura stone exists.
To get inside the prison chapel and save Romilda, the group needs to ask around town for more information as always.
Romilda was about to be engaged to a man named Julien, however, due to the superstition about fear towards the Dragonlord, Romilda chose that it would be better to sacrifice herself by becoming the bride to the Dragonlord.
The town has a superstition that the bride of the Dragonlord who gets locked in the chapel turns into wind because always after the chapel door gets opened later on, only the wedding dress can be found inside.
Beatrix, one of the women in town, tells them that she's been bringing change of clothes to women that have been locked in the chapel for generations; so that the women can escape the town unseen through the tunnels. Layton and co. ask Julien for help in order to get Romilda out of the chapel, because she truly believes that she's calming down the wrath of the Dragonlord by dying in the chapel.
As the group along with Julien makes their way through the tunnels to Romilda, they spot her at a dragon statue.. Created by the Azran. Romilda reveals that her ultimate plan is to die in the chapel and leave the body for everyone to see; to show that the Dragonlord does not care about the brides' life and no one ever actually turned into wind.
Layton decides that it's for the best that they put an end to the Dragonlord's 'wrath,' and to do that, they have to solve the Azran puzzle in the chapel. After solving the puzzle, the mechanical Dragon opens its mouth and showcases an Azran egg, which Aurora takes.
As peace and harmony has returned to Hoogland, the group returns to Bostonius. Aurora tells Layton that she had remembered more of her Azran past, not much, but little things about the ancient civilization also utilizing special aircrafts.
The walled city arc deals with a legend of a Phoenix. The Walled City of Mosinnia is filled with quiet streets and deserted houses. Layton's group runs into a young man named Umid who tells them that every 'grown-up' in the city has fallen into a coma, Umid's mother included, and it's been that way for a whole week.
Umid tells them about the legend of the phoenix that could cure any illness, so he wishes to find the phoenix in order to save his mother.
Tropical Island |
The group gains a lead about a Phoenix's nest that exists outside of the city, and they decide to go and check it out. On a hill that exists in a creepy forest Layton and co. finds a large hawk named Adler. Luke translates its words to get lead towards finding the even larger Phoenix.
One of the other city kids' grandmother takes care of a temple in north. Although she's sleeping like the other adults, she mutters hints towards the truth: "wake the phoenix, solve the mural."
After solving a mural in the temple the group decides to go to the city centre to the clock tower where a wall has opened to reveal Azran writing which Aurora translates. Afterwards they head to the forest towards a 'gate' to figure out the identity of the legendary Phoenix.
After solving the puzzle on the gate, an Azran door opens up to flood the city's river with water. The Phoenix is the form of the river inside the city itself, and one of the hills inside the city opens up a road beneath into an Azran library.
Layton creates a remedy to wake up the adults, and the story ends with the temple Keeper lady awards the group with an Azran egg that they could not pinpoint anywhere.
Aurora remembers that there was a legend of a firebird during Azran era as well and the arc closes up.
Now, after finding all of the five Azran stones, the player can gather them all together at the same time for Aurora to try and remember everything, however, there are also puzzles left to do around the world, and the World Times' mysteries.
What are these W.T.'s mysteries, you ask? In Azran Legacy there is a journalist who also travels around the world to do articles about the mysterious events that take place in every area. The player can read these articles and try to go and figure out what exactly is going on. These news-related sidequests really help to deepen the worldbuilding of the Layton world, I really like that they exist. Azran Legacy as a Layton game is definitely more story- than puzzle-heavy, which is surprising.
I will put a few examples of World Times's sidestories that you can learn more about:
In the town of Froenborg there's a problem with a snowman that can be quickly figured out spoiler; it's just a publicity stunt.
In Kodh there are rumours about a monster, there's a Loch Ness monster kind of deal going on, spoiler; it's just a giant eel that looks bigger on a photo.
And many, many more that you can solve during chapter 4, after you have gathered all of the Azran eggs.
The fourth chapter closes up when the player is ready to gather them all together to Aurora.
The five stones are gathered but it is revealed that that one of them has been swapped with a fake somehow. Layton assumes it's Targent's doing, and the reason why they left the four others is because they are guiding Layton somewhere.
Chapter 5: Into the Nest
Layton's parents. |
Layton and co. decide to return to the Azran dome which they found below Lake Kodh where Aurora's power of sensing the stone's is at its greatest. Aurora senses that the stolen Aura stone is in Targent's HQ, so Layton and co. should prepare to head there by finishing off the remaining puzzles around the world before they go.
The Nest, the base of Targent which our main characters infiltrated, is a city-like area with a small military base. In the city, Targent is after an injured man, an Azran researcher named mr. Mackintosh, and trying to prevent him from leaving the area. Layton, Sycamore, Luke and Emmy decide to help the man, but he ends up disappearing from their sight. The group infiltrates the base even deeper in search for Mackintosh until they eventually meet after couple of puzzles. Mackintosh tells them that he was planning on hijacking the main ship and pleads that the Targent should return to being what it used to be, and then he falls down. The group carries the man into Bostoniu unseen where Sycamore's butler Raymond heals him.
The squad decides to head back into the Nest, to meet the Targent's leader Bronev who apparently has twisted Targent to become a violent organization from something completely different. Bronev resides in a skyscraper named the Obsidian Tower. Inside the building there's an Azran stone that mentions the five Aura stones which makes Layton question why Bronev is luring them to the headquarters by only stealing one stone from them.
Layton and co. take the elevator upwards. On the way professor Sycamore says something interesting about how Targent has given more than enough reason for him to resent them.
On the upper floor there's another Azran stone mentioning about a "last legacy," which seems to be the ultimate goal of Bronev.
The journey in this building is very calm for being a villainous place. Layton solves another puzzle or two and reaches the top floor. From this point on, when you enter Bronev's room, the player cannot do any adventures until they complete the main story.
When meeting Bronev, he decides to offer Layton a place in Targent. Layton cleverly declines. Bronev offers a coin game, whoever wins, gets the Azran egg, which Layton agrees to do. After winning the coin game, Bronev decides to threaten Layton by hurting his parents, but as Layton still declines, Bronev gives him the final Aura stone back. Aurora begins to summon the power of Azran through the five eggs at the Targent HQ. As the eggs have been powered up, they transform into five different shapes in order to form an Azran master key. As Aurora remembers her memories, she runs to the edge of the skyscraper thinking of taking her own life. Aurora gives the key to professor Sycamore for safekeeping, but the man starts to laugh like a maniac and reveals that he was Descole, an antagonist from the earlier two games, all along. Quite a shocking truth because Layton and the squad has been traveling with Sycamore the whole game, getting to know him..! As Descole tries to get back to the Bostonius, professor Layton creates a flying pad that he uses to get to Descole.
At the end of chapter 5, there's a swordfight with Descole where he reveals that the Azran Legacy is all he has left. His butler Raymond pilots a small flying...machine and picks Descole up while leaving the Bostonius for Layton. Layton's group deduces that they must be heading towards the icy town of Froenborg with the Azran Key, so that is also Layton's destination.
Chapter 6: The Azran Sanctuary
Everyone in the icy town of Froenborg is evacuation due to an avalanche alert created by the Azran sanctuary awakening. Inside the cave of Froenborg, Descole stands. As he's about to solve the final Azran puzzle, Bronev appears with gunmen and steals the key from Descole. Aurora tells Bronev and his Targent men that he should not do anything as Azran Legacy has the power to destroy the world. An Azran defense mechanism starts to activate - the same mechanism as in Hoogland, the one that steals weapons from the enemies. As Luke steals the key and throws it to Layton, something surprising happens... As Emmy starts to threaten Layton by hurting Luke, saying that she's been working for Targent since the very beginning, for all this time she's been 'Professor Layton's assistant,' she's been watching over Layton's every move.
As Bronev leaves for the final puzzle along with the Azran key, Luke, Emmy and Aurora, Layton and Descole are left behind. They set their differences aside for now, in order to stop Bronev.
Luke is easy to find, as he reveals that Emmy left him behind on purpose due to her good intentions despite being part of Targent. She reveals that Bronev is her non blood-related uncle who has been taking care of her ever since she was little, although now Bronev seems to have been taken over by madness, the want to discover the 'great' Azran Legacy.
Puzzle after puzzle gets solved to get deeper into the sanctuary, Descole protects Luke from a trap. As Descole rests injured in Layton's arms, he reveals couple of massive plot twists. Descole and Hershel Layton are brothers. Their father was an archaeologist obsessed with Azran, and they were taken by Targent. Descole reveals that his enemy was the Azran, and Targent, for ruining their lives. Their mother died years ago, and their father... Is the antagonist Leon Bronev. The biggest twist of all is that Hershel Layton is not Layton's name, it's Descole's...
Finale: The Azran Legacy
The story of Professor Layton closes up with a grand finale. Emmy, Bronev and Aurora stand at a puzzle. As Emmy is about to go and risk her life doing it, Layton tells her to stop and decides to solve the life-threatening puzzle himself.
Bronev believes that the Azran Legacy will bring a bloom to human civilization, while Layton says that it will bring destruction instead. The Azran Legacy requires Bronev to pierce through Aurora's heart, and so he does, because he's spent years
The Azran Sanctuary is revealed to be a flying vehicle which summons machinery that will destroy the humanity. Aurora walks out and tells that 'humanity will suffer the same fate as the Azran.'
Aurora reveals that the Azran used to thrive due to being masters of technology, however in time the Azran began to view themselves as gods and created artificial beings that would do the tasks that normal humans would do. These golems were fully sentient beings, and so the golems wanted to be freed from the hands of the Azran. The golems, Azran's own creations were the ones that destroyed the great Azran civilization. And the golems are the ones that were revived through Bronev's actions, to destroy the world.
The chrysm inside the middle of the sanctuary lets out a light on five pedestials. Aurora tells that to stop the lights, people have to step on the pedestials at the same time- however there's a catch - the lights will kill whoever goes into them. Luke, Descole, Layton, Bronev and Emmy decide to risk their lives. As they do, the light of the chrysm takes their lives but Aurora decides to use the Azran hourglass in the middle of the Sanctuary to turn back time for them.
The story ends with Aurora's purpose as Azran emissary being finished and her disappearing along with the floating Azran Sanctuary. Descole escapes toward other adventures along with his butler, Bronev gets handcuffed and taken away by inspector Grosky and Emmy leaves as she stops being Layton's assistant, leaving that role for Luke.
The end of the finale loops back to the first game in the franchise, the Curious Village, as Luke and Layton travel on the Laytonmobile to solve the mystery of the curious village.
Professor Layton / END
Emmy starting off her own journey. |
Despite the far too quick pacing for wrapping up the plotlines at the end, Azran Legacy ended up being the magnum opus of the Professor Layton game series due to the handling of multiple characters at the same time, the ability to layer the story more than ever before along with some really great worldbuilding. I was feeling this game a lot due to the substance it had, more than the emotional moments. I can see why as a 'Layton game,' many would choose the Unwound Future as the peak of the series, however, this was so different in the structure of the storyline that it's remarkable. As I mentioned in the beginning of this post, it was like every chapter from the very beginning to the end was a final chapter from the earlier Layton games, and that, along with the heavy build-up towards Azran from the earlier games&the Eternal Diva movie and the amazing style of worldbuilding through adventuring and learning of other characters such as Ancient Histories created by a famous professor known as Donald Rutledge (whom we never actually meet), were what made this game so grand.
First trilogy
Professor Layton and the Curious Village
Professor Layton and the Diabolical Box
Professor Layton and the Unwound Future
Second trilogy
Professor Layton and the Last Specter
Professor Layton and the Miracle Mask
Professor Layton and the Azran Legacy
Other games
Professor Layton vs Phoenix Wright: Ace Attorney
Layton's Mystery Journey: Katrielle and the Millionaire's conspiracy
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