Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Friday, June 26, 2020

"Become Fire Punch"

"You can become who you want to be." 

Hmm. Literally, I don't even know what to say. Ever so often I manage to catch up on all sorts of series but depending on whether they're an on-going serialized work, I barely ever read or watch them throughout. But there are times when I begin a series that I just can't put down due to how intriguing the story was and how well written the characters are, something like that. I spent all of yesterday going through all eight volumes of Tatsuki Fujimoto's Fire Punch horror action manga series which was released on Shounen Jump's digital platform Jump Plus and ran from 2014 to 2018.

As sort of writers ourselves we have to sometimes take a step back and look at the bigger picture. While I do spend most of my time going through detective fiction and mystery series on this blog, I have my own motivations to create fictional stories in this genre that stray away from what we know to be the norm, which is why I also follow all sorts of action shounen series as well as slice of life in hopes of finding something to move me forward with. I've been reading Fujimoto's other series, Chainsaw Man, weekly since it began and it has a great deal of atmosphere and variety to it that's quite inspirational, but I never expected this author to create anything like Fire Punch.

The story tells the tale of a man named Agni. In the prologue Agni lives with his sister in a small town. In this era, the entire world has been covered in ice and snow, and a certain religion has made its way to the surface as a legend of an ice witch who covered the world in eternal winter is being spread. This is a post-apocalyptic world in which humans live by their last breaths and are being toyed with by an army if they want to live for a few years longer. And when I mean toyed with, I mean it. Humans, especially those who are gifted with different types of Blessings (abilities) are used as literal firewood to keep the flames blowing, so that humanity can feel warmth for a few more years.

The story begins in a very odd way as Agni's sister Luna cuts off his arm. And then another arm. And another. You see, it's always the same arm as Agni and his sister are 'Blessed' with high regeneration, and they use their power for the good of the village full of elderly to feed them with human meat.

One day the army hits the streets and arrive at the town where Agni lives. It doesn't take long for the army to steal their supplies and leave, but as they're about to do that, the lower ranked soldiers inform everyone that the village is filled with cannibals. This causes a certain soldier, Doma, to use his own Blessing to light up the entire village and its citizens in fire. As Agni wakes up he notices that everyone is dead and the village is on fire - well, everyone, except for his siste Luna. Agni stays with Luna for a while as both of them burn in agony, but with the gift of regeneration they manage to survive for a while, until Luna dies and tells Agni to 'Live' for her. This causes Agni to live through a long time while being burnt. You see, Doma's flames will never extinguish until the one they burn has died. With the willpower he gained from Luna's last words, Agni decides to live for eight years while groaning on the ground and burning, until he gets somewhat used to the pain and can start to walk again. This time, his only mission is to find Doma, kill him to avenge Luna and the villagers, and then finally let himself die.

As the series gets a bit further we're introduced to other characters, such as couple of movie lovers, but literally all of these characters are absolutely insane. They're bored of life, willing to kill anyone without a shred of remorse... But! It's not just that as this series basically aside for very few instance never does what you expect it to. The characters are all handled in a way where they don't end up where you think they will, and the series goes through loops of twists and turns as it progresses. This manga is definitely bordering on a level of explicit insanity and madness from the author himself, but there is also this beautiful, human atmosphere and reasoning to the madness that I don't really recall ever seeing done in this way before, or at least not at this level, as of course there are series like Ikigami: The Ultimate Limit that also have this theme of beauty springled in a world of insanity.

A few years back I read couple volumes of this other tragic series called To You, The Immortal / To Your Eternity and when I began this series yesterday, the first chapter had that very similar air to it. It's not rare for manga to have tragic first chapters but these two kind of stood out with what they stood for; they are unnerving but not at all horror. This was the first time I really got to read anything of this series, though.
  I'm not a huge fan of gore but I have read all of these killing game series and series like Gantz, which is purely for action, gore and some fanservice. But when it comes to disgusting things, Fire Punch is surprisingly even beyond that, despite being published, somehow, on a shounen platform meant for teenagers (though it does have the explicit material warning on the covers). While I never cared about Gantz because of these things, gore, taboos, and just other unnerving plot elements are used very effectively in Fire Punch. It is in fact why I read it through in one day: I couldn't stop reading. But I don't know why. It's actually not the most interesting manga nor is it the best written one, but it did leave me with an impact about how a writer can make a series interesting by being daring and trying things others won't or can't, and it also left me with a very powerful and inspirational message that tells us that we can become who we want to be.

If you can stomach taboos and gore, Fire Punch manga is an amazing read up to a point, at least. The first half was fantastic. This is a series you want to read if you want an incredibly depressing story that isn't actually too emotional but it will create a burning feeling in the reader's heart. The second portion of the story turned into a psychological horror thriller which was just nutty. The action scenes were kind of -very- messy looking and the ending could have been crafted better regarding a certain tree plot, as it felt kind of forced, but as a whole, this series does stand out. A lot.

Wednesday, February 19, 2020

Dragon Quest: Your Story (2019) - An Impressive Video Game Adaptation

The Dragon Quest video game series is one of my all-time favourite when it comes to RPG's. I've spent hundreds if not thousands of hours playing the games and there is always something new to find in them due to the humongous amounts of worldbuilding and intriguing character dialogue. At the end of last year, year 2019, I heard about the upcoming animated TV series by Toei Animation and it got me wanting to replay some of the Dragon Quest games I never really bothered to finish, such as DQIX: Sentinels of the Starry Skies for Nintendo DS (I never finished the game because the game doesn't have any actual side characters even though those are one of the best aspect of Dragon Quest games. Very disappointing in that aspect but the game is entertaining for the first 10 or so hours).

Akira Toriyama is such a legendary artist. He's the designer of all the Dragon Quest games, Chrono Trigger game and the Dragon Ball manga series. All three of these series Toriyama has designed are all known as masterpieces and there's no doubt his inclusion in the works is what elevates a basic form of art to become something more than just a decent RPG or a manga series. Dragon Quest XI is the latest one to come out in the game series and I've been blown away by Toriyama's character designs. The cast in XI is the best looking out of any series I've seen, not because of details in the art but understanding of what makes a character stand out. The designs aren't too busy looking and they aren't bland either. The perfect balance. Every time I think of a good JRPG I visualize Toriyama's designs first, rest after.

Anyway, enough of that. DQ: Your Story (2019) is a 3D movie based on the Dragon Quest franchise's fifth installation, Dragon Quest V: Hand of the Heavenly Bride. The film has been directed by Takashi Yamazaki who is also taking part in directing the next 3D Lupin the III movie. As I meantioned earlier I heard at the end of last year that a new Dragon Quest animated TV series is coming out in 2020 and literally yesterday heard that this film exists on Netflix so I thought this film was that 2D series, but now that I watched this and checked out the news of that animated series, that's actually another thing entirely called Dragon Quest: Dai no Daibouken that's airing this Fall. Not sure if it'll be added to Netflix's collection but I hope so.

Your Story tells the story of a Hero, the son of King Pankraz who knows how to use a sword in battle. The movie moves at a breakneck speed to explain the beginning of the story. We get to see all the young characters, Bianca (most famous waifu in Dragon Quest) and the Hero's prince friend who drops out of the film at around halfway mark. There's also some really cool directing being used in this movie to showcase the old 2D Dragon Quest 5 game being played before we move on to the actual 3D part of the movie. In the movie papa Pankraz soon falls to the hands of the evil demon lord and loses his life. The demon lord kidnaps the young hero and offers him to become a slave that works for him until the day he dies. The Hero and his friend prince spent 10 years as slaves until they make their escape via a barrel and the help of a certain medicinal artist doctor.

Dragon Quest V is known to be one of those original JRPG's with a romance storyline, which is one of its strongest selling points. The idea is that at the end of the story you get to pic which character you want to marry, which is basically what Dragon Quest VIII: Journey of the Cursed King (Switch ver.) and Dragon Quest XI: Echoes of an Elusive Age (Switch ver.) have been doing nowadays.
The story of the movie thus moves from the escape situation to another town where a story arc takes place in which the Hero has to defeat a monster and get the holy sword that only the chosen one can wield. The price for defeating the monster is the hand of the princess of that kingdom, in other words the King promises to let the Hero marry the princess. The Hero manages to get the sword but he soon realizes that he's not the chosen one as the sword won't budge from the hilt.

Back at the kingdom, the Hero meets up with his old friend Bianca. Bianca is now a beautiful young blonde woman that knows how to fight. Bianca helps the Hero to propose to the princess, which he does, but due to certain love potion plotline, the Hero wakes up in the middle of the night and realizes that he actually doesn't want to marry the princess - he wants to marry Bianca who has stayed back at the bar the whole night where they celebrated the upcoming wedding of the Hero and the princess of the kingdom. The hero proposes to Bianca instead and tells the King the truth. The King is a bit angry but accepts the Hero's will to marry someone else but they fabricate a reality in which the King is supposedly furious at the Hero for not marrying his daughter.

Bianca and the Hero live their lives happily until their new son is born. The holy sword the hero found at the kingdom is starting to shake lately and the Hero tells Bianca that he's going on a journey to find the chosen one who can wield the blade. The blade's purpose is to be able to defeat the evil demon lord that killed the Hero's father. We learn that the Hero's mother is also kept at bay by the Demon Lord who wants to use the mother's power to open a sacred gateway. Anyway, the hero comes in contact with the Demon Lord and gets defeated - and petrified; in other words, the Hero gets turned into a stone statue by the demon lord as the demon lord kidnaps Bianca. There's a creepy scene where the demon lord is touching the Hero and admiring how beautiful the stone statue looks.

The Demon Lord takes Bianca to where the Hero's mother is at. The mother has spent decades inside a barrier, in a coma, so that the demon lord would not get his hands on her. The demon lord reveals that Bianca and the Hero's mother share the same blood of special ancestors and that's why they're able to talk with each other. The demon lord then makes Bianca an offer: talk with the Hero's mother and make her get rid of the barrier, and after doing so the demon lord promises to let her go back to her living son. Bianca talks with the Hero's mother a bit by communicating by telepathy but she then starts to fight the demon lord and she also gets petrified and turned into a stone statue.

Eight years pass and a young boy finds a holy wand that he uses to free the Hero from being a stone statue. The Hero then realizes that the young boy is his and Bianca's son, who's somewhat grown up now. The two of them then decide to journey to where Bianca went to save her and the Hero's mother.

At the final valley we get to see the Hero's mother in her barrier and Bianca as a stone statue. The heroes save Bianca quickly with the wand but the mother asks them to leave as the demon lord has amassed a massive amount of power in the past eight years; power so massive that it's capable of destroying the entire world. The demon lord then manages to finally charge an attack powerful enough to destroy the barrier holding the Hero's mother, but after doing so, the mother dies in the hand of the Hero and the way to open the sacred gate is lost forever.

The hero then decides to pick his blade and fight the demon lord in an epic battle. We get to see Bianca, the Hero and their son throw a huge amount of spells that are used in the game series, all the way from Woosh to Kaswoosh (wind spell) to Frizzle and Kafrizzle (fire spells), and Thwack spells (insta-kill mechanism that has a low percentage of actually hitting and causing the insta-kill). The heroes get pushed into a corner and the Hero throws his son the holy sword by accident to realize that he's actually the chosen one to be able to use the sword. Later on the heroes manage to defeat the demon lord with their combined efforts but the movie changes there from how I as a watcher invisioned it to be like and we get to learn what Your Story title actually means for the film.

The truth of Your Story
It's revealed that the film is actually about a guy who has spent his life playing Dragon Quest V and he got into a simulation in which he himself becomes the Hero. The ending is supposed to show us what we as players of Dragon Quest want to experience pretty much and the powerful nostalgia that these games give us.
As a final battle there's a virus program in the simulation of Dragon Quest V and the virus attempts to erase the entire world. The player manages to defeat the virus with the help of a slime who's been with him since the beginning of the game. The player as the Hero then gets to the ending credit scenes and manages to finish the game before leaving the simulation. The end.


This movie is really well made. There is visible effort in everything from the animation to the script to the voice acting and the presentation, as a videogame adaptation it's amazing. Sadly as a movie it has its flaws. This film is literally made for Dragon Quest V fans. You're supposed to know the story inside-out to see the easter eggs and appreciate it. The pacing of the movie is hella fast, it just jumps far too much for anyone to really get into what's going on. The emotional scenes don't really hit but the implications of what this movie is (a nostalgic player simulation experience) is actually very emotional. The soundtrack used in the film was the symphonic suite of the Dragon Quest games which is amazing. From a visual standpoint this film is nigh flawless even if not Akira Toriyama style, it still manages to capture a lot of the original feel to it.
We sadly don't get to see Bianca's daughter in this movie and the final villain is kind of whatever, the dragon quest games always have these demon lords to defeat but what makes the games fantastic is the journey to the end, for example in Dragon Quest 8, the ruthless serial killer theme and the emotional value along with the heavy worldbuilding is what makes that game perfect. These demon lords are made for the games, not movies by any means. There's a lot I could say about this film still but I hope people just keep on supporting the series as always until we get more masterpiece games from this series. There are many series that get shafted as they get too popular, Sonic the Hedgehog being one of those examples, but Dragon Quest has never fallen off thus far and the amount of effort put into this movie or the entertainment value that's found in the Dragon Quest Builders spinoff games prove my point. Dragon Quest goes on very strong, and I expect it to get even better in the future.

NiNoKuni (2019) Movie is a Hard Skip

Today I decided to spend some time watching the new NiNoKuni (2019) film by OLM Studios. The film is inspired by the game series of the same name and it's clear that the script they used for the movie was the basics of a role playing game's plotline, but without the aspect that connect them together. Things just jump from one thing to the other in this movie.
My sister is a fan of the game series and I've always loved the music by Joe Hisaishi and I dig the bootleg Ghibli art style, but this film ended being downright abysmal. I'm lucky I watched it with my sister because otherwise it would have been a hard skip from the first 10 minutes onwards.

The story begins with a boy names Yu finding out that one of his friends, a girl named Kotona gets stabbed by a man with purple glowing eyes wearing a hoodie with a spider tattoo on it. The stabber escaped but Yu grabs the falling Kotona. The problem is that Yu is actually a cripple, a boy on a wheelchair. He decides to call for help but his best annoying friend Haru appears on the scene where Kotona is laying on the ground with Yu with a hole on her stomach.

Haru decides in the moment to get oddly angry at Yu and Haru grabs the girl with a knife poking on her chest and decides to run to a hospital by crossing a road with passing vehicles. Yu follows Haru with his wheelchair and three of them almost get hit by passing cars as they are in-between two buses or trucks or whatever. Next thing Yu notices is that he wakes up in another world with his friend Haru, but the stabbed girl Kotona is missing. The boys soon notice that Yu has gained some kind of superpower as he can walk and doesn't need a wheelchair in this other world.
The story is an "Isekai". School boys get thrown into another world. If you've seen Shield Hero you know what they gotta do here; get rid of the evil baddies that invade the Isekai city they appeared in.

That's pretty much the gist of it. This story is pretty garbage without any substance. The moment I saw Yu able to walk and without need for a wheelchair I knew the story was going to be garbage. I hate series that are far too idealistic. Samurai 8 by Masashi Kishimoto does this same garbage. There are bunch of series where a "loser IRL" character goes Isekai and turns overpowered. It's lame.
By the way I loved how JoJo's Bizarre Adventure Part 8 by Hirohiko Araki handled this trope of turning a character that needs a wheelchair into a superhero story. No other story has managed to pull this trope off that well that I've seen.

Anyway. NiNoKuni (2019) had average animations, lazy and bland character designs, really bad characters, an average soundtrack, and a terrible plot with horrendous dialogue. The story is as basic as it gets and the ending tries to pull off a lazy, illogical plot twist that was just hilarious. Talking about funny aspects, me and my sister laughed so hard when one of the main antagonists revealed themselves - the guy revealed three identities.

This movie was so stupid it was funny. There was no passion put into anything in this movie - it's silly and manufactured. In the future there will be Artificial Intelligence bots capable of churning out series like this hundreds of times a day because the script and designs were so cheap and easy to copy with a slight color swap to change it up.

Sunday, July 7, 2019

Rating all Dragon Ball/Z/GT/Super openings and endings

I've been on my 48th post on this blog and been thinking of what type of filler content I'd want to put in between the 48th and 50th post as I already know what type of mystery novel I want to talk about on that milestone, so I came up with this ranking post of all Dragon Ball opening and ending songs from the television anime series, and I'll write about them as I re-watch my childhood. Now is also a good time to talk about the series as Dragon Ball Super: Broly film  that aired recently was an amazing experience, Dragon Ball FighterZ has been paving its way with hardcore fighting gamers and is heading onto Nintendo Switch, and the newest game, Dragon Ball Z: Kakarot created by CC2 gaming studio (after they dropped out from Naruto franchise since it flopped with Boruto) will be a full-on action RPG, hopefully similar to Legacy of Goku II which is possibly the only good Dragon Ball related RPG type of game. Actually I recently wanted to do this post after watching people compare Bleach and Gintama endings on YouTube. I honestly believe that Dragon Ball has some of the best ones even if you do leave nostalgia out of it (which I won't when ranking these, the nostalgia factor elevates all the songs and scenes for me).

These openings and endings will be from the Japanese television version of the OG - Z - GT - Kai - Super series of Dragon Ball, meaning no video games, dubs, movies or such, only the long-running series on television will be counted along with some specials.


Dragon Ball Openings

Dragon Ball

Opening 1 - Makafushigi Adventure.
Two versions, one song. The song kicks off in a funky manner. Very nice visuals and adventurous feel on both versions of the opening. Shenron and character models look really damn good and the colors are beautifully thick. The opening song is always amazing and the opening feels long, like a journey you go through. Probably one of the best openings out there. Dang.
10/10

Dragon Ball Z 

Opening 1 - CHA-LA-HEAD-CHA-LA.
This has 3 versions and Kai with this song, everyone knows it. Very iconic when the logo and the "fly away" kick in as Goku and Gohan fly on the flying nimbus. The original Z animations are nuts for this; gohan running on Shenron, the ice breaking, Goku powering up and Gohan running with Shenron coming from the clouds upwards.
10/10

Opening 2 - The Gohan opening. We gotta Power.
This is one of my absolute favourites and it's gas in dubs too. The animations right from the start look amazing. The song is Dragon Ball HARD if you roll with the games. Showing Gohan as SSJ teen then transitions beautifully to adult Gohan, Gohan with Goten and other characters are shown beautifully, Gohan and Videl on that car is funny, 18, Trunks, etc are shown. But when that fucking beat drops when you thought it was over at the same time as the television screen of Mr. Satan explodes and the Great Saiyaman makes his appearance. GOTTA POWER -- NO-TEN P-KAN - - RA-MEN ROPPAI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GODLIKE!
10+/10

Dragon Ball GT

Opening 1 - Dan Dan Kokoro Hikareteku
Don't do this to me dog. Two versions of this. Almost crying watching this one.
:lissenpepe
Goku with Ultimate Shenron in his blue suit, the song... builds up so beautifully. Feels like three beautiful songs in one opening. Chills. Why does this look so good. Trunks with the blades.. Pan greatness.
10/10

Dragon Ball Kai

Opening 1 - Dragon Soul
This opening has 4 versions to it and sounds exactly like you'd expect a good DB opening to sound, DOKKAN DOKKAN PARADISE! It has that real good vibe to the song. I don't dig this era of the digital DB art (broly is fire tho) but the visuals in this opening are really damn good, no doubt. That face-off with Vegeta and Goku is my favourite part of it.
6.5/10

Opening 2 - Kuu-Zen-Zetsu-Go
This one starts different out of all the DB openings. It's not exactly what you expect a DB opening to sound like anymore but the song is not bad. The beginning has some vibe to it, feels like it would explode at first but it doesn't but the first 30 seconds sound amazing honestly. The visuals look nice but uninspired; they go through many different events that happen in Buu saga in this opening.
I'm not going to raise the score but those first 30 seconds sound different from usual and I dig it a lot.
5/10

Dragon Ball Super

Opening 1 - Cho-Zets☆Dynamic!
The opening has 4 versions to it. The song instantly kicks to gear with the nostalgic sun from the OG along with the logo with Super slapped onto it. The way the characters are shown in this is very Dragon Ball and the song is as well. The song is very feel-good and it's definitely a solid combo.
6.5/10

Opening 2 - Limit-Break x Survivor
Opening has two versions. Action starts right off the bat as the first frame is Goku and Jiren clashing with a punch. The way the characters are shown with the other characters from other universes hidden in dark as our main characters are shown completely is pretty cool. The song is very instrument heavy but still fits DB well. This opening brought in the hype when you started watching Dragon Ball Super every week, waiting for the Crunchyroll serves to stop crashing. The opening is pretty good.
7.5/10


Dragon Ball Endings

Dragon Ball

Ending 1 - Romantic Ageru Yo
Bulma themed ending with 4 versions. Some cover pages from the manga are animated as well, elevating the whole thing a lot. The opening has some really nice looking scenes. The song is very old school and has a really nice vibe, I dig it a lot.
8/10

Dragon Ball Z

Ending 1 - Detekoi Tobikiri Zenkai Power!
This is one of the weirdest endings of an anime you can find and it popularized the main character running in the ending cliche every anime loves to use now. The song is weird as hell, but very catchy after you listen to it couple of times.
7/10

Ending 2 - Boku Tachi Wa Tenshi Datta
The song kicks off with the hype right from the start. The opening shows Gohan walking casually while waving to his friends and then starting to run to see Goku with the angel wings at the end. The song is amazing.
8/10

Dragon Ball GT

Ending 1 - Hitori Ja Nai
The ending shows Goku, Trunks and Pan traveling through the lands, rivers and flying on dragons. The song is great and the ending has this feel-good atmosphere to it.
7/10

Ending 2 - Don't you see!
The song begins with master Roshi on a turtle. The song oh my gosh the chills. RIP Zard GREATNESS. The visuals of showing the cast are great and varied and the song elevates this to new heights. This is one of the most fantastic endings out there DON'T YOU SEE!!!!!!!!!!!!!! This ending is absolute gas.
10/10

Ending 3 - Blue Velvet
Dragon Balls break out of being stoned. The characters are shown in a really good way in this ending. The song is very different from what you'd hear people normally listen but damn I forgot how hard this ending goes. The song feels raw as fuck, they don't really use these types of tunes for shounens.
9/10

Ending 4 - Sabitsuita Machine Gun
Mini Goku appears and starts walking and it shows Goku's GT forms while at the end he looks back to walk to his friends as a grown up. The song itself is amazing, it's by Wands but sounds like B'z, good shit. The visuals on the other hand leave much to be desired.
7/10

Dragon Ball Z Special (2008)

Ending 1 - Orange Hero
The pencil color art style is pretty cool. The song has some vibe to it I can see many dig this ending a lot, it goes pretty hard and the visuals look great.
7/10

Dragon Ball Kai

Ending 1 - Yeah! Break! Care! Break!
The digital art is really prominent in this one but it doesn't look bad by itself, just not my type of style. The ending shows many different scenes in the series up to showing SSJ Goku from behind. The song is nice.
5/10

Ending 2 - Wings of the Heart
The animation flow as Goku flies with Shenron in this ending looks really good. The girly song might be some people's cup of tea but the ending feels really short and doesn't really manage to do much. Disappointing.
4/10

Ending 3 - Never Give Up [international opening]
7/10, it's good to hear some English Dragon Ball songs these days

Ending 4 - Dear Zarathustra
This is my most memorable ending from DB Kai. You can immediately feel the song right from the start. Everyone being in a photograph is neat. There's not much animation in this ending but it's a good one.
7/10

Ending 5 - Junjo
The ending begins with showing most of the cast and then it transitions to Goku flying to some spot in the middle of a sea with SSJ Majin Vegeta waiting for him, Goku powers up and starts throwing fists with Majin Vegeta. So simple, so good. The song sounds pretty amazing as well. I'd rank this +1 if the art wasn't digital. The
7+/10

Ending 6 - Oh Yeah!!!!!!!
Goten and Trunks sleep in weird positions and wake up as Piccolo looks after them. This entire ending is about Goten and Trunks turning to Gotenks. The song is pretty amazing again with some different vibe to it. I'd say this is less likely to get +1 if it wasn't digital than the previous, but it's almost as good as ending 5.
7+/10

Ending 6 - GALAXY
Immediately you can notice how this uses the remastered versions of the beautiful old art and makes it clean. This has the best use of color out of all the endings. The song is alright to good but there is no animation. It's kind of conflicting what to give this.
5+/10

Ending 7 - Don't Let Me Down
Kid Goku adventures remade in this but without animations. It's a very nostalgic ending and has a lot of great frams from OG Dragon Ball and couple scenes from end of Z. No animation but it's the only ending that does this. 
6+/10

Dragon Ball Super 

Ending 1 - Hello Hello Hello
The ending has a pretty average start with showing off that digital Toei art style but the rest of the ending is not bad. There's actually some animation and everyone gathering to watch the falling sun is pretty nice. The song is alright, has some good parts to it.
5/10

Ending 2 - Starring Star
This ending uses some old tropes from the OG endings and openings with everyone on cars. The song has some good parts to it but its mediocre.
5/10

Ending 3 - Light Pink
Sakura leaf ending for DB right down to the song style. The ending is split into two screens which is pretty cool. The song is good but the idea behind the ending is very lackluster. Looks good enough.
6/10

Ending 4 - Forever Dreaming
The ending is just Goku moving forwards on Flying Nimbus while the song keeps that Wowowowow tune going. It's not a bad song but I don't care for the ending.
4/10

Ending 5 - Yoka Yoka Dance
This ending isn't about animation but the way all the characters are shown makes this ending very packed. I actually really like how this is done, the art style looks great and the ending is pretty fun. The song isn't something I'd listen to but it fits this ending perfectly. I like how those Zeno Guards are there as well.
7/10

Ending 6 - Chaofan MUSIC
I don't know what to say about this ending. Chipmunk begins, then the song begins, the lyrics are really weird but the way the dude sings is really good. The ending also looks nice enough but it ends all of a sudden.
6+/10

Ending 7 - Aku no Tenshi to Seigi no Akuma
This is one of the best endings of DBS, the comic book format ending. It looks really fucking good, the colors are great and it actually feels like pages from the manga with a lot of random stuff happening. The song is great as well and kicks off perfectly at the mid point. The only problem is the lack of animation. Would have been cool to see with that style.
8/10

Ending 8 - Boogie Back
First Bulma ending since the OG. Naturally one of my favourites as well. The song is very smooth and the singer sounds great. There's not much to talk about the animations though.
8/10

Ending 9 - Haruka
The song for this one is so good brah. It's Tournament of Power ending showcasing all these characters one after another in groups. The ending is very simple but does what it sets out to do pretty well.
8/10

Ending 10 - By a 70cm Square Window
The best ending of DBS. I used to pump all the dubs and remixes I could find of this a lot when the anime was airing. The song goes super hard right from the beginning and then all of a sudden - very melancholic feel and then it feels like you're at a rock concert. It ends leaving you wanting more. Very good ending. I'd be surprised if this doesn't give some chills to DB fans with it starting with kid Goku and then Goku running while showing all those past friends and opponents he's faced.
9/10

Ending 11 - Lagrima
This song is really good and this ending has some of the best color palette for a Dragon Ball ending out of all of them, only surpassed by GT's endings. The character models look pretty damn good and this ending has some vibe to it. There is some heavy potential in this song if it was a little lower pitched most of the time. The lack of animations make it a bit worse than an 8.
7+/10


All in all I believe I can say that Dragon Ball Z has my favourite opening with Gohan and GT has my favourite ending with Zard coming in strong. If you didn't know, Zard has some of my favourite songs in Detective Conan. The singer, Izumi Sakai, sadly passed away in 2007 at the age of 40. Her voice is miraculous. 

Zard created nothing but fantastic and beautiful songs during their career, including:

- Unmei no Roulette Mawashite
(Detective Conan opening 4)
- Hoshi no Kagayaki yo 
(Detective Conan opening 15)
- Glorious Mind
(Detective Conan opening 21)
- Ai wa Kurayami no Naka de
(Detective Conan opening 22, made along with Naifu)
- Ashita o Yume Mite 
(Detective Conan ending 17)
- Kanashii Hodo Anata Ga Suki
(Detective Conan ending 24)
- Shojo no Koro ni Modotta Mitai ni 
(Detective Conan: The Fourteenth Target ending)
- Natsu o Matsu Sail no Yo ni
(Detective Conan: Strategy Above the Depths ending)
- Tsubasa o Hirogete
(Detective Conan: Full Score of Fear ending)
- as well as songs for Slam Dunk and other series. Go listen to them, they're all fantastic.

Sunday, June 23, 2019

The Seven Deadly Sins: Prisoners of the Sky (2018)


"When shooting stars traverse the heavens in a cross, Britannia will be met with an enormous menace. It will signal the beginning of a trial, preordained since ancient times. And mark the onset of a holy war... between a guiding hand of light and the bloodline of darkness."
- An old Britannian poem found in Nanatsu no Taizai chapter 16

Nanatsu no Taizai (Seven Deadly Sins, 2012) by Nakaba Suzuki is a long-running shonen manga series, known for its Dragon Ball-esque fights right down to the introduction of power levels, that has taken the world by storm during its run as it has at times managed to become the second best selling (in yearly sales) manga series, only behind One Piece. The story of Nanatsu no Taizai takes place during an older era of Britannia, following a mysterious boy known as Dragon's Sin of Wrath "Meliodas," and the adventure to find the rest of the Seven Deadly Sins gang that were exiled and thought to have died. The story moves with heavy emphasis on medieval settings, and it deals heavily with past events, regrets (the main characters each have their own 'sins' which they have committed that they have to live with) and slight amounts of romance with most of the characters.

The franchise so far along with the manga has two animated seasones, both 24 episodes in length, each adapting their respective arcs that take about 100 chapters per, and it also has a short animated special season between seasons one and two, but it's not special at all in reality, and it consists mostly of mediocre anime original material.
In 2018 the series got its first animated film along with a special manga chapter leading to the movie -the chapter done by the author Nakaba - that deals with a canon event, a battle between Mael of the four archangels and Meliodas of the ten commandments fighting each other in the skies with some neat yin-yang themed artwork as well.

Absolutely baseless hype
The Prisoners of the Sky film itself deals with a human-like being with wings, a 'Celestial' Meliodas-lookalike named Solaad who arrived down from the heavens as Meliodas at the same time as Meliodas goes up to the sky islands with Hawk the pig. The first half to movie deals with mostly irrelevant stuff and the important parts are handled in a mediocre way. While the OST is great as always with the atmosphere it creates, the movie itself is incredibly slow and the animations are very rough to look at, especially in the first half. The movie is clearly mass production stock-grade stuff, created only to give fans of the anime series more content to watch. It's too bad that the content in the two hours of the film is still not enough for me to prefer it over getting more content from the weekly manga chapters.

The plot of the movie is kind of silly. There's a group of demons hailed to be comparable to the Ten Commandments, although they are much weaker than they are hyped to be when their feats are showcased, and their leader's motivation for doing evil deeds is because 3000 years ago Meliodas did not choose him as one of the Ten Commandments, even though he believes he'd surpassed them in power. It feels almost like a joke. The villains are terrible in this movie and most of the sins just get generic moments, Escanor one-shots one of the main six antagonists, Gowther uses illusions, King petrifies, Ban tanks bloody attacks with his immortality and Diane uses Heavy Metal to protect herself.

Man In Arms
Sad to say, however, is that from start to finish this movie is mostly awful. Everything is extremely mediocre so much so that it hurts. I've seen my fair share of animated films and this type of bad writing is what I hate the most and for some reason this type of lack of effort put into a cinematic work is the norm for shounen films. Terrible movie-only villains, really bad, generic and cliche usage of side characters and a laughable storyline that always ends the same way. So boring and bland that my head aches from thinking about it. The movie basically shined like Escanor with Cruel Sun with how bad it was. 3 out of 10 would be my rating due to Escanor getting two cool-looking scenes and Meliodas's short clash after he gets his sacred treasure sword 'Lostvayne' from Elizabeth.

While it's not a must-read or -watch, I've been following the series weekly for over four years now for my weekly dose of action. Last summer it has come to my attention that the series is actually reaching its conclusion soon, which was to be expected as the series seemingly has itself split into three main arcs between chapters 1 and 300. The manga has some inspirational moments to it when it comes to how I love an adventure shonen series to be written like - there's a time in the manga when Meliodas is in the pub and the text boxes from every random character fill up the screen. Those also contain foreshadowing about the famed King Arthur of Camelot. I think that the author Nakaba Suzuki did a really fine job setting that moment up - if the series was less battle-esque and more adventurous, it could be pretty fascinating to read, in my opinion. There was also a scene in the beginning of the story that's really beautifully presented. It's a scene in chapter 16 mentioning the enormous threat that is heading towards Britannia. You'll notice it as well immediately if you were to read the chapter. That scene is one of the most atmospheric ones I have ever seen from manga series with its beautiful art and aesthetics, as well as the differently presented dialogue that takes place during those panels.
I don't think I'll be reviewing other shounen like this on this mystery blog of mine, but right now this review exists because I want to say my respects to a dying series.

There's a lot to talk about the series, for sure, but about the movie, Nanatsu no Taizai: Prisoners of the Sky? Nothing. The movie was just a silly trashy money print that had no effort put into its storyboarding, animation, soundtrack or anything, really. Every single thing about it was awful.


Monday, December 17, 2018

Dragon Ball Super: Broly (2018) review

Release date for the English dub
"Do the impossible, see the invisible
Row! Row! Fight the power!
Touch the untouchable, break the unbreakable
Row! Row! Fight the power!"

- Libera me from Hell (Gurren Lagann)


While this is not the type of series I'd usually write a review about, as this blog is mainly for down-to-earth mystery series, I've been a huge fan of the shounen action/adventure Dragon Ball series most of my life along with couple other shounen series such as Bleach and Rave Master that I used to follow over a decade ago along with these detective fiction series such as the Poirot TV series. I just happened to decide for christmas and the new year to watch the Broly film subbed and then English dubbed again in January of 2019. Note also that the original Dragon Ball manga was created by Akira Toriyama, known for his beautiful artwork for the fantastic Dragon Quest game series.

Even though I don't have much to say about Super as a series (I heavily prefer the original DB and Z parts of the series and Super is sort of like GT to me), I did watch Super weekly for some of the entertaining fights such as Goku vs Kefla and Vegeta vs GoD Toppo, even the Goku Black arc, as well as the great discussions I've had with other Dragon Ball fans around the world on sites such as Narutoforums and YouTube, and when Dragon Ball Super: Broly was announced and claimed to include the infamous Legendary Super Saiyan in the canon storyline of the series, I've been really pumped up to learn more about it. Actually I had a feeling it was about Broly before it was revealed, and I'm a huge fan of the original Broly movies due to their manly, brutal action. The movie was spoiled by five different trailers that I've heard of many hated, however, DB is not a story-heavy series so I don't mind them; the trailers spoiling almost every plot point in the film did not make me not want to watch it in the slightest. So, in this post I will also be pointing out reasons for why you should watch the movie.

Broly introduced to the canon of Dragon Ball
Dragon Ball Super: Broly (2018) starts with a half an hour flashback, which is something really special to the Dragon Ball series because as I already mentioned; it's not a story-heavy series. It's always been about the action and the character development that comes with it. The flashback deals with the events of Frieza taking over his father's, King Cold's, army and taking over as the dictator of the Saiyan race that are known for their ability to conquer planets from a very young age by turning into Oozaru's, great apes of great power. In the flashback we get introduced mainly to Akira Toriyama's Dragon Ball Minus version of the original flashback that causes Goku to be sent to Earth from planet Vegeta.
The flashback introduces the watcher to Bardock and Gine who are Goku's parents. As Bardock smells death in the air from Frieza's spaceship suspiciously hanging around planet Vegeta despite Frieza's army not telling the Saiyan race anything about why, Gine and Bardock decide to send Goku to a planet with low power level where even their young son could stay alive. That is Earth. It's a neat moment also due to Bardock claiming that he wants to save his weak son because he's been a brutal monster up until that point. So he shows that in his last moments even the original saiyan's can have morals and show heart.
Around the same time, another Saiyan, Paragus, is notified by King Vegeta, father of Vegeta, that Paragus's son, Broly, is to be sent to a faraway planet with powerful monsters on it. King Vegeta with jealousy in his eyes tells Paragus that he should be happy that Broly wasn't getting executed by him despite the young boy being a 'monster' that in the future can become a threat to the Saiyan race. Paragus understands that King Vegeta is actually jealous that the young Broly has more potential than young Vegeta, as King Vegeta's son has to be the strongest of the Saiyan race. Paragus goes after the capsule that was to be sent to the deadly planet, but as he reaches the planet, his spaceship breaks down and him and Broly are left to stay there for many years, decades, to come until Frieza's army finds and recruits them during the present timeline of this Broly film.
The flashback plotlines happen at the same time as Frieza is planning to eradicate planet Vegeta and the ball of death that he uses to destroy the planet is shown once more in this movie along with a quick showcase of Bardock's last stand against Frieza. These three major plotlines are interesting as Dragon Ball doesn't normally do multiple storylines at the same time, and in the first 30 minutes of the film they are pulled off neatly. The flashback is what connects the four most important characters of this movie, Goku, Vegeta, Freeza and Broly, and make the fights feel more personal than they've felt since the Dragon Ball Z era.

The first time God form Vegeta is shown animated
As Frieza was resurrected by Whis, the Angel of Universe seven, at the end of the Tournament of Power arc of the Super TV series, Vegeta has become aware of the threat he poses to the Seventh Universe of the Dragon Ball multiverse (remember also that Frieza during ToP claimed that he will aim to rule above the childish but all-powerful Omni-kings of the multiverse, the Zen-Oh's). That is Vegeta's motivation to get stronger by training with Goku who wants to get stronger in order to be able to fairly challenge the other fighters in the other eleven universes. Up until the end of Super it was hinted that there is a person stronger than the Gods of Destruction in one of the Universes, then that person gets revealed the fans of the series might believe that we've seen the peak power that a mortal can have, and that it would peak somewhere between the strength of a God of Destruction and the almighty power of an Angel (like Whis or his sister). So that would mean that no one could challenge the ones above Angel level of power, such as the Grand Priest and the two Zen-Oh's. 
 Dragon Ball Super: Broly opens up new doors for what can realistically reach the levels of these higher and transcended power wielding characters by further pushing the concept of 'potential' that was brought up in Dragon Ball Z: Resurrection 'F.' As Frieza is able to quickly become a God Ki user in the matter of training for a few months and then being able to fight Goku and Vegeta in their Super Saiyan God Super Saiyan forms (short ver: SSJ Blue), Broly is also able to bring out power that rivals even the Gods of Destruction by quickly learning as he fights against strong opponents. Broly in the movie starts as a fairly powerful child, and later as his father and him get saved Broly is a very powerful young man, but not one that would be able to challenge the Z fighters at this point in the story. However, as the story quickly develops, Broly becomes a monster to be feared and as Broly keeps humiliating Frieza, Goku and Vegeta have to resort to their ultimate trump card in order to take him out.

Broly is frankly a breath of fresh air for the Dragon Ball series. The amount of effort to the artwork and animation that were put into the movie by Toei Animation's top dogs in the animation game really make the movie shine and feel lively - it is beautiful to look at. The movie is also more character focused than Battle of Gods and Revival of F, making great use of some of the lesser character such as Frieza's army's new characters and the flashback cast; there is a sense of synergy between characters and events. I feel that Frieza was written in a more menacing way than what he ever was in Super, it is a great step back to what he was like in Z.
The soundtrack is pretty decent, for example the moment in the flashback where Frieza destroys planet Vegeta has a great OST that I need a full version for, and especially the ending theme song of the movie, Blizzard by Daichi Miura, is fantastic, I've been listening to it nonstop for a while now. 

A man with anger issues
However, that does not mean that the movie doesn't have negatives to it. Mostly the biggest and most obvious one comes to mind: the fact that the fights go at a ridicilous pace, something many can easily see as a negative aspect of the film. We go through probably about a dozen different fights.

As an example of the far, far too quick pacing for the form versus form showcase battles in this movie, take a look at this:

Base Broly vs Base Vegeta
Base Broly vs SSJ Vegeta
Base Broly and rage Broly vs SSJG Vegeta
Rage Broly vs Base Goku
Rage Broly vs SSJ Goku
Rage Broly vs SSJG Goku
Rage Broly vs SSJB Goku
SSJ Broly vs Goku/Vegeta SSJB
SSJ Broly vs Frieza
SSJ Broly vs Whis
SSJ Broly vs SSJ Gogeta
SSJ FP Broly vs SSJB Gogeta


All of that happened within 30 minutes of the film, so nowhere near the amount of time Broly was shown battling individual opponents by brutally beating them up in the original films. This movie definitely was packed and required to be longer, but still would not be as good if it was split into two films due to the content itself not requiring that, just the fights in weaker forms should have been longer.
The Legends Were True
If this movie had been a full three-hour length film, it would not have any notable negatives to it. However, that's not something that the creators can decide as the movies have to have certain lengths to them. I'd say that if the movie ever gets animated the same way Battle of Gods and Revival of F did, definitely those are probably going to be watched for the writing of the characters while the movie can be watched for the animation and quick summary of the Broly arc.

All in all, Dragon Ball Super: Broly ended up being the most entertaining Dragon Ball movie in decades that is written in a different way from the original Broly trilogy, effectively giving the old fans of the franchise something new, and what we got, was great.

Sunday, November 25, 2018

Professor Layton and the Azran Legacy

"We even saw a whole new side to Luke and the professor. Truly, Raymond, it's a pity you weren't there to witness it."
- Desmond Sycamore [Professor Layton and the Azran Legacy]

Professor Layton and the Azran Legacy (2013) by Level-5 promises the series' fans a grand finale to end the journey of Hershel Layton with. Azran Legacy is the final game of the second trilogy of this popular puzzle-mystery and adventure point-and-click game series. Katrielle Layton is of course now a thing but this game basically wraps the series up in more ways than one, even the theme songs for this game can bring some nostalgia to the player, such as when visiting London and hearing the London theme once more.

Up until this point, the told legends of the great Azran civilization which existed a million years ago have been spread throughout the Professor Layton series, specifically through the archaeological findings our professor makes at the end of the Last Specter, the Miracle Mask and even the Eternal Diva, which is a Layton movie that I should make a post about some day. All of the great findings Professor Hershel Layton, his side-kick Luke Triton and his assistant Emmy Altava have made have been created by the legendary Azran, so the civilization's existence holds a very important part in the Layton universe, so much so that even the addition of an archaeologist who never appears in the story, Donald Rutledge, and his 'Ancient Histories' books which explain Rutledge's findings of the Azran in the game series, are an impressive addition to fleshing out the world of Professor Layton, as it shows that there're other impressive people who have accomplished much when it comes to being an archaeologist. 'Ancient Histories' depicts the ancient story of Azran more than anything else in the world according to our main character.
Now, since Azran Legacy is by far the longest game in the series, in more ways than one, so I have to consider writing this blog post in a more fitting way as well by splitting parts of this review up. Talking about fleshing the world out, the newspaper-related sidequests in this game give a nice sense of time progression and worldbuilding to the series as well. The sidequests really fit the theme of building a lively world that this game was going for.

As the name says, the game reveals the story of the Azran, and it's actually unlike any other Layton game ever created. The story kicks into high gear right off the bat as the antagonist organisation Targent makes their move toward getting their hands on the Azran's secrets, and the emissary of Azran is found. Targent take control of every piece of Azran area that have been found by Layton in the last two games and even the Layton movie 'the Eternal Diva.' The game from the very beginning to the very end feels like an ending chapter of the other Layton games; it's packed with content and action, which is the game's greatest strength and also its greatest weakness, as the pacing can be at times far too quick for its own good - especially at the end, as the game does not wrap up the best way it could when you consider how much potential there is for it to reach even further heights.


Azran Legacy thrives on its constant use of worldbuilding.
 Layton, Luke and Emmy meet up with many other archaeologists in this game, the curly-haired professor Desmond Sycamore being one of them. Desmond ends up becoming a main cast character in this game surprisingly as he helps Layton and co. travel around the world with his airship and trusty butler Raymond. Some of Desmond's back-and-forth with Layton that deal with different archaeological matters is nice to watch at times, as despite Layton being an archaeologist, he's never really had what you could call a 'rival' - although Desmond is no rival either, he's closest to it that Layton's had in his working career. Sycamore, Layton, Luke, Emmy and a new character named Aurora - a million-year-old girl from the Azran era, are the main characters of this story which takes the cast around the world in search for the five Azran eggs, or otherwise known as Aurora stones, which help Aurora to remember her past during Azran era. Once the five Aura stones have been collected together, the legends say the possesser of those stones can use them as a key to unlock what they call the Azran Legacy, a legendary thing that could bloom the humanity enter into a new era that has not been seen since the age of the Azran.

And as I mentioned earlier, the game's antagonist is a group familiar from the previous game called Targent, a somewhat violent and extremely powerful military organization run by an archaeologist known as Bronev. Targent are after Aurora and the Azran eggs as Layton and co. travel the world from a desert area to the icy Froenborg to the jungle where an unmapped village lie, and so on. 

The Azran Legacy had the ingredients to be like an early 2000's Disney film, as the vibe I got from the story of Azran was very similar to Atlantis: The Lost Empire, so it was building up to be an enjoyable story with neat presentation and ok characters, but man, the creators took these elements and created something special that was consistent and packed with great writing from the beginning to the end.
While Miracle Mask had the flashback part, where it split the story between Layton's past and present, be a new and fresh addition to the franchise that was completely different from the earlier games but still the rest of the game was pretty on and off, the Azran Legacy on the other hand is completely different from any other Layton game in its story structure.

Layton and Sycamore debating about ancient texts.
One of the best things about this game is that you have to constantly pay attention to the dialogue, there is rarely any fluff in the dialogue compared to the other Layton games. If you press the button  two times at a quick succession, you might have missed important plot points already. The amount of characters that the game deals with also has a part to play with that as the main cast in this game consists of five characters aside from the usual three, and each of the characters reveal something new about their backstory or play a heavy part in this game's storyline, especially Layton himself as this game's characters have heavy ties to him, that at the end reveal some pretty heavy plot twists about Layton. That ending part with the multiple revelations should have been dragged out three times longer, as it lacked feeling that was in, say, The Unwound Future. That isn't to say that this game does not offer powerful emotions, it certainly does, there's just a lot to go on as the pacing of the game is so fast when you count the amount of ideas it tackles.  

So - Azran Legacy's story is the direct build-up from the previous games of the trilogy and the movie. The game is more 'grand' in scale than any other Layton project so far as well. The archeological finds of Professor Hershel Layton's; the "Golden Garden" of the Last Specter, the "City of Harmony" of the Eternal Diva and finally the "Infinite Vault" of the Miracle Mask, are at the beginning of this game revealed to all belong to the Azran civilization from over a million years ago.

All in all, the Azran Legacy is closest to a 'great' Layton game that there has been. I personally like the Unwound Future the most, but when it comes to a well-written story and characters, this one is the best due to how well it can handle them all at the same time. If only the game`s pacing was not as quick, it could have been my favourite Layton game. The characters are written really well in Azran Legacy. Layton's intelligence doesn't shine as amazingly as in the past three games, but he's still getting some time to shine such as in chapter three.
The player gets to know Aurora and professor Sycamore alot in this game as they travel with Layton, Luke and Emmy. Layton and Luke get to meet their parents in this game again as they appear here and there, which is neat.
The story of the game plays out much different from any other Layton game. It's action packed, both character and story driven more than the earlier games as well. Aurora is an interesting element in the series from the standpoint that she's almost like a fantasy creature, an element of ultimate archeological find in a Layton game, a series where these huge things are usually revealed at the end of the story. Azran Legacy is a story that was built up from the huge events of the earlier story, and that makes it also feel much more grand, and make no mistake, the story really is "grand." Its scale is world-wide as Layton and co. get to adventure with Aurora, an Azran citizen from million years ago, as they go against Targent.

The soundtrack of the game is great however there are simply not enough tracks for how grand the game is. 


The Prologue

Icy town of Froenborg
The game starts with Luke reading a letter where it reads that a certain person claims to have found a real "living mummy." Professor Hershel Layton along with his assistants Emmy Altava and Luke Triton board a luxurious air balloon-ship known as Bostonius.

Raymond, the butler of a man named professor Desmond Sycamore, an archaeologist himself much like our main character, arrives inside to check professor Layton's identity for sure - with a puzzle, of course, before they leave off. The puzzle is simple: "find out the destination of where they're headed." Layton cracks it no problem and they head towards the snowy town of Froenborg through the air.

Emmy narrates that it would be a grand journey that would take them all across the world as well as the last adventure she would share with professor Layton.

Chapter 1: Frozen in Time

The group heads towards professor Sycamore to confirm the find of the living mummy. A girl named Prima tells them that suspicious looking soldiers have been gathering around the town of Froenborg recently. The suspicious men can be seen talking about "capturing the target." Prof. Sycamore is said to be investigating a cave north of Froenborg so the group decides to go get him from there before the shady characters get there. As the fate has it, the cave entrance is blocked by an unbreakable ice wall and the group has to figure out a way in.
Inside the cave Sycamore can be seen and the living mummy is inside there as well. Both Layton and Sycamore claim that this would be the greatest archeological find ever: A young girl inside an ice possibly older than a million years old sleeping inside some sort of cryogenic sleep; she's somehow alive...! As the ice is broken and the girl wakes up from her slumber, a man and a group of armed people arrive to take her. Layton and co. go on the aircraft and start a fast paced battle through the skies that lasts quite a while. It's unlike anything seen in professor Layton games so far. As you manage to catch up to the enemy ship containing the mystery girl, Layton and Luke decide to board it. As they get to the girl once more - the big boss appears. His name is Leon Bronev, an archaeologist. The chapter ends as Layton, Luke and the mystery girl jump out of the ship on a rope and fly to the ground at rather high impact, the girl drops from Layton's hands a little before they do.

Chapter 2: The Mysterious Girl
Fighting against Targent while flying in the air by Bostonius.

Professor Sycamore and Emmy land on their flying ship and arrive to where Luke and Layton landed. Sycamore explains that the forest is called Lake Kodh, named Siren Lake by the locals due to it supposedly holding malevolent spirits.
Town of Kodh. Professor Sycamore believes that the mysterious girl led the group to the town in order to lead them towards an Azran relic that she is looking for. The town is known for its heavy number of accidents - aircraft malfunctions, which could be caused by the Azran relic hidden somewhere in the town.
As the soldiers arrive at the town and Layton's group spy on them in secret, professor Sycamore explains that the soldier men of the villains belong to a group named Targent, bent on unlocking the power of Azran, so they have to find the girl before Targent does. A local fisherman claims that a girl is walking on water and with a puzzle you can get to her in the same way by walking across ice cubes. In the middle of the lake the girl opens up a waterfall in the middle of the lake and it shows the ruins of Azran.

The girl calls herself Aurora, an emissary of the Azran. Her mission is to pass on the Azran Legacy to 'pure people,' but after saying that her demeanor changes and she can't remember anything about what she had said. After solving a puzzle in the Azran Chamber, Layton and Sycamore decide that they are to find the five keys that exist around the world - Aurora calls them the Aura Stones capable of storing the power of Azran. After getting to the ship sneakily with Aurora, as professor Sycamore had fixed the engine of the aircraft by then, the group head onwards to try and get the Azran keys/Aura Stones. Time to continue the journey around the world - starting with London, the place where Hershel now lives and works at the university of Gressenheller.

Chapter 3: A Day Out in London 


A few days later. In the HQ of Scotland Yard's (the famous police force of London) archives. We see inspector Grosky (from the earlier two games) talk with Carmichael, his superior, about Targent. We learn that they are a paramilityary organization that is active in all parts of the world, with moles everywhere from politicians to the police force. Even though their criminal activities are open to the police, their motives are not. To catch Targent, Chief Carmichael asks inspector Grosky to unearth the mole of Targent inside Scotland Yard.
As Grosky does his thing in S.Y., we head onto Layton's residence. Emmy, Layton and professor Sycamore talk about five places around the world where they can find the Azran stones as Luke and Aurora talk about shopping places around London, for necessary items such as tea will be required on the adventure when the group tries to get their hands on the Azran stones.

Outside, Layton and Emmy spot Dean Delmona, Layton's boss, as well as inspector Grosky who is hurrying around, apparently on a case. As Grosky can't solve many cases without Layton's help, Emmy pushes Layton to go and help the inspector.

One cool part in this chapter is that we can meet Brenda Triton, Luke's mother, in London as well. After solving a puzzle from her, Luke notices that Aurora has disappeared, gone towards the museum.

At the museum, inspector Grosky runs at Layton, but instead of trying to ask for help, he just runs away. This act of top-secret confidentiality makes Layton question the situation. Aurora can be easily found as well near the museum. Aurora wants to go in the building, but there's a "special closure." The guarding policeman tells Layton and Aurora that there has been a robbery as the police investigation is going on.

As the group can't enter the museum at this point in time, Emmy decides that it would be better to go to a fashion shop and get Aurora new clothes as people keep pointing out her 'rags,' so she stands out a bit.

After getting Aurora normal school girl's clothes (no skirt though), the group decides that it would be time to go back to Bostonius where professor Sycamore is waiting, though after Layton sees Grosky, they decide to go after him.

Grosky is in a sticky situation as the antagonist criminal organization Targent had sent hitmen after his life. Emmy saves Grosky from getting his head shot by one of the hitmen, but even after that, the inspector is not willing to share the information about his top-secret case.

London Aerodome is where the flying ship Bostonius is located at. Layton and co. go to Sycamore and explain Grosky's situation to him. This adds a neat sidestory to the plot, where you can't just linearly go to get the Azran stones.
Sycamore tells Layton that uniformed men, likely Targent's, have been showing up around all Azran sites around the world, and Layton tells him that the police are after Targent. It's an information swapping moment.

Wild wild west town in the desert
Grosky again, while outside, runs away. But there is also a new character, Amelie, Grosky's sister who is going on a honeymoon trip around the world with her husband. And by the way, her husband happens to be inspector Chelmey from the first games..! In Scotland Yard, Layton meets up with Detective Bloom, a higher ranking officer who tells Layton that the office of Scotland Yard is in a bad shape. Layton gets a permission to enter the archives from Bloom.

Because Targent is after Azran artifacts, Layton asks Luke and Emmy to find clues about any thefts of that nature in the archives.

The museum appears to have been attacked by thieves five times in the past year. Professor Sycamore asks the group to just go and see what's up in the museum themselves. At the closed-up museum, Clark Triton can be seen. Luke's father tells Layton and Luke that he's investigating certain things so he has authority to let them also go in the museum. Clark is investigating the stolen-but-now-found ancient remains of a stone tablet. Layton confirms that nearly all the pieces of the ancient remains are fake.

At this point there's an active puzzle, known from the past two games as well. This time it's very different feeling though as it has three archaeologists talking about the archaeological thefts, the culprits, and the mole of Scotland Yard. Layton, Clark and Sycamore come to a certain conclusion that the person who was capable of retrieving the stolen artefacts must be a high-ranking office.

At the Scotland Yard's HQ, the person who could steal the artefact, the person who had the authority to manipulate the police work... That person could obviously only be inspector Bloom. Layton and Bloom get into a short but impressive battle of wots that Layton easily wins by cornering Bloom to 'not do a certain type of reaction' to what Layton asks of Bloom.

It's been a very long and diverse chapter up to the end. Now that the 'Scotland Yard mole case' is over, Layton and co. can finally start their "lenghty and tiring journey" around the world. But before that journey, Lucille and Roland, Layton's parents whom we met in the last game (Miracle Mask), appear to say bye to him. Moments like that are very neat in stories where we flesh out the cast. Professor Sycamore tells that he had called Layton's parents; actually he knows of them and owes a debt to them.

Chapter 4: The Hunt for the Eggs

~This chapter is extremely long in the game due to how much you can adventure around the world.

The Jungle
The adventure on the Bostonius begins with choices. The player can choose where to go in the World. There are eight whole places from the icy Froenborg and London all the way to a Jungle or a Desert.

In this chapter you can deal with the problems in all of the places around the world. Some of the side quests have to do with a newspaper's mentions of odd sightings and events that are going on around the world, and Layton's squad can go to see what's up.

The Jungle
arc begins here. In the jungle there's a village named Phong Gi, made up of mushroom shaped buildings, the population also has mushroom shaped hair. The area around is something you expect to see in a Tarzan movie with a hollow tree forming a bridge and so on, it's just beautiful. The village has a festival contest where they try to make the village chief laugh, but with bad success rate. The chief happens to be carrying one of the Azran eggs as well. I just love how exotic everything is in this 'arc.'
As Layton with a duck face, Luke with a red reindeer's nose and Desmond Sycamore with a bland joke could not make the chief of the village, Morel, crack a smile, the group decides to go get intel from the village on what could help them make a man laugh. Button, the Chief's granddaughter gives some intel and the squad head over to the forest, then the Chief's apartment to ask his wife Lepidella why the chief has gone from being a laughter into never smiling. As Layton figures out from Lepidella's words what the root problem is, they still need to figure out how to deal with the Chief, so Layton needs certain things, such as glue from a snail or a crystal from a cave behind a waterfall, to build an item. Glasses for the chief, that is.
The Jungle arc ends up with Aurora telling that the Azran themselves created an Oasis in a desert, the Oasis being the jungle. Layton confirms how impressive it is that the Azran could affect life itself.

The Island arc, otherwise known as a tropical sun-kissed island, starts off with Sycamore, Layton, Aurora, Luke and Emmy arriving at the island with a beautiful beach.
This takes place in London actually
After learning that there is an aura stone somewhere in the town that's on the island, the group decides to check the place out, only to find... Thousands upon thousands of egg-like things. These are named popoños, and they're a tourist attraction on the island that are hot on the sale. The town with gondola's is known as San Grio. It has a river floating through it.
Layton's squad learns that the one true popoño, meaning the Azran egg, gets passed around the people in the town of San Grio. No one just knows where it is or who got it, there's a harmony code-type of thing that Layton has to learn in order to understand who got the egg. Girls pass the egg to boys, and so on. After tracking the egg down for a while, as it had gone from one person to another, the group heads to the marketplace and an active puzzle starts where you have to figure out how the egg gets passed on, the patterns between who passes the egg onto what kind of person has to be figured out.
After figuring out the true owner of the popoño, the player can truly understand what the person named Bud meant when he talked about circle of harmony.
And that concludes the Island arc.

After the Azran stone is found, we learn that Sycamore's assistant Raymond seems to be keeping a close eye on them and Aurora gains new memories which she had lost.

The Desert arc
brings Layton and co. into the red desert. As Aurora only senses a faint presence of the Azran egg, Layton explains that they have a long journey ahead of them and that they should go to the nearby Torrido town to gain intel on Azran ruins that might exist nearby.

Contrary to the places before, the wild wild west-styled Torrido town is hostile towards outsiders, however they also have a bigger problem; a massive 'mighty wolf' called Old Red tends to attack the town every now and then and keep the citizen panicking. The wolf started coming down to Torrido about three weeks prior and it happens to be carrying an egg with it.
The sheriff of the town gives the squad a fair warning but they won't back down, so the group decides to head to an old abaned mine nearby which is the den of Old Red. As they find the beast, Luke tries to talk to it. Old Red tells Luke that because he doesn't have much longer to live, he's been going to Torrido because he wanted to meet a girl who once saved him. That girl also gave the Azran stone to Old Red, so he won't be parting with it until he can give it back to the girl.
Layton and co. find a girl named Scarlett who wears a red scarf as Old Red told them that the girl who saved him wore one, however, Scarlett was not the one. As leads begin to die out, Scarlett tells them that they should meet up with her grandmother who knows everyone in Torrido. After seeing an old photograph, Layton deduces that the old lady, Ruby, is the girl who had saved Old Red.
After meeting Ruby, Old Red gived her the Azran stone, and Ruby gives it to Layton.

The Desert arc ends with Layton and co. arriving at the ship once again. Aurora regains more memories from the stone, partially only, though, as the Desert used to be a wasteland even in the times of Azran.

Next up, the Hillside arc which references the famous love story Romeo and Juliet. The place is 'a rustic idyll known for its strong winds.'
Newspaper article talking about Froenborg
The farming village of Hoogland with its windmills exists in the windy area surrounded by mountains. Hoogland has a wedding going on and Emmy plans on taking a photo or two of the bride, however a small tornado attacks the town. After the storm passes, the group heads towards the ceremonial stage which is a chapel uphill.
Romilda is the bride who is heading inside a chapel door, but the wedding is not what Layton expected. Romilda walked inside the building as "Dragonlord's bride." Becoming the Dragonlord's bride means to sacrifice oneself and blow through the wind as a soul, in order to calm the storms around the area, and as Sycamore best puts it, "that is no chapel, that's a prison." And as Aurora senses; inside the prison, an Aura stone exists.
To get inside the prison chapel and save Romilda, the group needs to ask around town for more information as always.

Romilda was about to be engaged to a man named Julien, however, due to the superstition about fear towards the Dragonlord, Romilda chose that it would be better to sacrifice herself by becoming the bride to the Dragonlord.
The town has a superstition that the bride of the Dragonlord who gets locked in the chapel turns into wind because always after the chapel door gets opened later on, only the wedding dress can be found inside.
Beatrix, one of the women in town, tells them that she's been bringing change of clothes to women that have been locked in the chapel for generations; so that the women can escape the town unseen through the tunnels. Layton and co. ask Julien for help in order to get Romilda out of the chapel, because she truly believes that she's calming down the wrath of the Dragonlord by dying in the chapel.
As the group along with Julien makes their way through the tunnels to Romilda, they spot her at a dragon statue.. Created by the Azran. Romilda reveals that her ultimate plan is to die in the chapel and leave the body for everyone to see; to show that the Dragonlord does not care about the brides' life and no one ever actually turned into wind.
Layton decides that it's for the best that they put an end to the Dragonlord's 'wrath,' and to do that, they have to solve the Azran puzzle in the chapel. After solving the puzzle, the mechanical Dragon opens its mouth and showcases an Azran egg, which Aurora takes.

As peace and harmony has returned to Hoogland, the group returns to Bostonius. Aurora tells Layton that she had remembered more of her Azran past, not much, but little things about the ancient civilization also utilizing special aircrafts.

The walled city arc deals with a legend of a Phoenix. The Walled City of Mosinnia is filled with quiet streets and deserted houses. Layton's group runs into a young man named Umid who tells them that every 'grown-up' in the city has fallen into a coma, Umid's mother included, and it's been that way for a whole week.
Umid tells them about the legend of the phoenix that could cure any illness, so he wishes to find the phoenix in order to save his mother.
Tropical Island

The group gains a lead about a Phoenix's nest that exists outside of the city, and they decide to go and check it out. On a hill that exists in a creepy forest Layton and co. finds a large hawk named Adler. Luke translates its words to get lead towards finding the even larger Phoenix.
One of the other city kids' grandmother takes care of a temple in north. Although she's sleeping like the other adults, she mutters hints towards the truth: "wake the phoenix, solve the mural."
After solving a mural in the temple the group decides to go to the city centre to the clock tower where a wall has opened to reveal Azran writing which Aurora translates. Afterwards they head to the forest towards a 'gate' to figure out the identity of the legendary Phoenix.
After solving the puzzle on the gate, an Azran door opens up to flood the city's river with water. The Phoenix is the form of the river inside the city itself, and one of the hills inside the city opens up a road beneath into an Azran library.
Layton creates a remedy to wake up the adults, and the story ends with the temple Keeper lady awards the group with an Azran egg that they could not pinpoint anywhere.

Aurora remembers that there was a legend of a firebird during Azran era as well and the arc closes up.

Now, after finding all of the five Azran stones, the player can gather them all together at the same time for Aurora to try and remember everything, however, there are also puzzles left to do around the world, and the World Times' mysteries.
What are these W.T.'s mysteries, you ask? In Azran Legacy there is a journalist who also travels around the world to do articles about the mysterious events that take place in every area. The player can read these articles and try to go and figure out what exactly is going on. These news-related sidequests really help to deepen the worldbuilding of the Layton world, I really like that they exist. Azran Legacy as a Layton game is definitely more story- than puzzle-heavy, which is surprising.
I will put a few examples of World Times's sidestories that you can learn more about:

In the town of Froenborg there's a problem with a snowman that can be quickly figured out spoiler; it's just a publicity stunt.
In Kodh there are rumours about a monster, there's a Loch Ness monster kind of deal going on, spoiler; it's just a giant eel that looks bigger on a photo.

And many, many more that you can solve during chapter 4, after you have gathered all of the Azran eggs.

The fourth chapter closes up when the player is ready to gather them all together to Aurora.

The five stones are gathered but it is revealed that that one of them has been swapped with a fake somehow. Layton assumes it's Targent's doing, and the reason why they left the four others is because they are guiding Layton somewhere.

Chapter 5: Into the Nest
Layton's parents.

Layton and co. decide to return to the Azran dome which they found below Lake Kodh where Aurora's power of sensing the stone's is at its greatest. Aurora senses that the stolen Aura stone is in Targent's HQ, so Layton and co. should prepare to head there by finishing off the remaining puzzles around the world before they go.

The Nest, the base of Targent which our main characters infiltrated, is a city-like area with a small military base. In the city, Targent is after an injured man, an Azran researcher named mr. Mackintosh, and trying to prevent him from leaving the area. Layton, Sycamore, Luke and Emmy decide to help the man, but he ends up disappearing from their sight. The group infiltrates the base even deeper in search for Mackintosh until they eventually meet after couple of puzzles. Mackintosh tells them that he was planning on hijacking the main ship and pleads that the Targent should return to being what it used to be, and then he falls down. The group carries the man into Bostoniu unseen where Sycamore's butler Raymond heals him.

The squad decides to head back into the Nest, to meet the Targent's leader Bronev who apparently has twisted Targent to become a violent organization from something completely different. Bronev resides in a skyscraper named the Obsidian Tower. Inside the building there's an Azran stone that mentions the five Aura stones which makes Layton question why Bronev is luring them to the headquarters by only stealing one stone from them.
Layton and co. take the elevator upwards. On the way professor Sycamore says something interesting about how Targent has given more than enough reason for him to resent them.
On the upper floor there's another Azran stone mentioning about a "last legacy," which seems to be the ultimate goal of Bronev.
The journey in this building is very calm for being a villainous place. Layton solves another puzzle or two and reaches the top floor. From this point on, when you enter Bronev's room, the player cannot do any adventures until they complete the main story.

When meeting Bronev, he decides to offer Layton a place in Targent. Layton cleverly declines. Bronev offers a coin game, whoever wins, gets the Azran egg, which Layton agrees to do. After winning the coin game, Bronev decides to threaten Layton by hurting his parents, but as Layton still declines, Bronev gives him the final Aura stone back. Aurora begins to summon the power of Azran through the five eggs at the Targent HQ. As the eggs have been powered up, they transform into five different shapes in order to form an Azran master key. As Aurora remembers her memories, she runs to the edge of the skyscraper thinking of taking her own life. Aurora gives the key to professor Sycamore for safekeeping, but the man starts to laugh like a maniac and reveals that he was Descole, an antagonist from the earlier two games, all along. Quite a shocking truth because Layton and the squad has been traveling with Sycamore the whole game, getting to know him..! As Descole tries to get back to the Bostonius, professor Layton creates a flying pad that he uses to get to Descole.

At the end of chapter 5, there's a swordfight with Descole where he reveals that the Azran Legacy is all he has left. His butler Raymond pilots a small flying...machine and picks Descole up while leaving the Bostonius for Layton. Layton's group deduces that they must be heading towards the icy town of Froenborg with the Azran Key, so that is also Layton's destination.

Chapter 6: The Azran Sanctuary

Everyone in the icy town of Froenborg is evacuation due to an avalanche alert created by the Azran sanctuary awakening. Inside the cave of Froenborg, Descole stands. As he's about to solve the final Azran puzzle, Bronev appears with gunmen and steals the key from Descole. Aurora tells Bronev and his Targent men that he should not do anything as Azran Legacy has the power to destroy the world. An Azran defense mechanism starts to activate - the same mechanism as in Hoogland, the one that steals weapons from the enemies. As Luke steals the key and throws it to Layton, something surprising happens... As Emmy starts to threaten Layton by hurting Luke, saying that she's been working for Targent since the very beginning, for all this time she's been 'Professor Layton's assistant,' she's been watching over Layton's every move.

As Bronev leaves for the final puzzle along with the Azran key, Luke, Emmy and Aurora, Layton and Descole are left behind. They set their differences aside for now, in order to stop Bronev.
Luke is easy to find, as he reveals that Emmy left him behind on purpose due to her good intentions despite being part of Targent. She reveals that Bronev is her non blood-related uncle who has been taking care of her ever since she was little, although now Bronev seems to have been taken over by madness, the want to discover the 'great' Azran Legacy.

Puzzle after puzzle gets solved to get deeper into the sanctuary, Descole protects Luke from a trap. As Descole rests injured in Layton's arms, he reveals couple of massive plot twists. Descole and Hershel Layton are brothers. Their father was an archaeologist obsessed with Azran, and they were taken by Targent. Descole reveals that his enemy was the Azran, and Targent, for ruining their lives. Their mother died years ago, and their father... Is the antagonist Leon Bronev. The biggest twist of all is that Hershel Layton is not Layton's name, it's Descole's...

Finale: The Azran Legacy


The story of Professor Layton closes up with a grand finale. Emmy, Bronev and Aurora stand at a puzzle. As Emmy is about to go and risk her life doing it, Layton tells her to stop and decides to solve the life-threatening puzzle himself.

Bronev believes that the Azran Legacy will bring a bloom to human civilization, while Layton says that it will bring destruction instead. The Azran Legacy requires Bronev to pierce through Aurora's heart, and so he does, because he's spent years

The Azran Sanctuary is revealed to be a flying vehicle which summons machinery that will destroy the humanity. Aurora walks out and tells that 'humanity will suffer the same fate as the Azran.'

Aurora reveals that the Azran used to thrive due to being masters of technology, however in time the Azran began to view themselves as gods and created artificial beings that would do the tasks that normal humans would do. These golems were fully sentient beings, and so the golems wanted to be freed from the hands of the Azran. The golems, Azran's own creations were the ones that destroyed the great Azran civilization. And the golems are the ones that were revived through Bronev's actions, to destroy the world.
The chrysm inside the middle of the sanctuary lets out a light on five pedestials. Aurora tells that to stop the lights, people have to step on the pedestials at the same time- however there's a catch - the lights will kill whoever goes into them. Luke, Descole, Layton, Bronev and Emmy decide to risk their lives. As they do, the light of the chrysm takes their lives but Aurora decides to use the Azran hourglass in the middle of the Sanctuary to turn back time for them.

The story ends with Aurora's purpose as Azran emissary being finished and her disappearing along with the floating Azran Sanctuary. Descole escapes toward other adventures along with his butler, Bronev gets handcuffed and taken away by inspector Grosky and Emmy leaves as she stops being Layton's assistant, leaving that role for Luke.

The end of the finale loops back to the first game in the franchise, the Curious Village, as Luke and Layton travel on the Laytonmobile to solve the mystery of the curious village.


Professor Layton    / END

Emmy starting off her own journey.

Despite the far too quick pacing for wrapping up the plotlines at the end, Azran Legacy ended up being the magnum opus of the Professor Layton game series due to the handling of multiple characters at the same time, the ability to layer the story more than ever before along with some really great worldbuilding. I was feeling this game a lot due to the substance it had, more than the emotional moments. I can see why as a 'Layton game,' many would choose the Unwound Future as the peak of the series, however, this was so different in the structure of the storyline that it's remarkable. As I mentioned in the beginning of this post, it was like every chapter from the very beginning to the end was a final chapter from the earlier Layton games, and that, along with the heavy build-up towards Azran from the earlier games&the Eternal Diva movie and the amazing style of worldbuilding through adventuring and learning of other characters such as Ancient Histories created by a famous professor known as Donald Rutledge (whom we never actually meet), were what made this game so grand.


First trilogy

Professor Layton and the Curious Village
Professor Layton and the Diabolical Box
Professor Layton and the Unwound Future

Second trilogy

Professor Layton and the Last Specter
Professor Layton and the  Miracle Mask
Professor Layton and the Azran Legacy 

Other games 

Professor Layton vs Phoenix Wright: Ace Attorney
Layton's Mystery Journey: Katrielle and the Millionaire's conspiracy